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Naughty America Producer Noah Dudley Bares All
KeyWord: virtual,sex,mmorpg,naughty america,adult Date: 2006-07-19
Summary:Most MMO providers are happy simply doling out swords, armor, gold and magical items as rewards for continued play; Naughty America?s creators favor new sexual positions, adult toys and provocative costumes instead.

 

Most MMO providers are happy simply doling out swords, armor, gold and magical items as rewards for continued play; Naughty America?s creators favor new sexual positions, adult toys and provocative costumes instead. But what else would you expect from the first massively multiplayer game to let all you attention-starved freaks, well¡­ get your freak on?

An Internet-only online world targeted at swinging singles and randy couples, the universe ¨C as much a dating simulator and matchmaking service as digital diversion ¨C literally lets you indulge your every fantasy. Mix and mingle with fly honeys and software-enhanced studs dressed to the nines or clad in oh-so-stylish bondage gear at various themed neighborhoods from uptown to the beach. Design a character right down to their (shudder) pubic hair, then create and customize a swank pad outfitted with the latest kink for your virtual alter-ego?s pleasure. Partying the night away, shopping for clothes and shagging complete strangers in public parks or steamy clubs still not risqu¨¦ enough for you? Well then¡­ feel free to go ahead and show Pam and Tommy who?s boss by linking up with potential partners over a webcam for some seriously voyeuristic, joystick-stiffening adventures.

OGaming: For starters, apart from obvious inferences, who do you feel a game like Naughty America is going to appeal to?

Noah Dudley: We¡¯re expecting it to appeal to the wide array of people who have already identified the Internet as a place to meet and socialize with new and old friends.

OGaming: Nice sales pitch, but just what are you offering audiences that a site like Match.com or traditional classified ad/personals service couldn?t¡­ well, besides instant virtual gratification?

Noah Dudley: We¡¯re offering people a chance to interact with each other in a safe fantasy environment. You learn things about people when you explore a virtual world together that you wouldn¡¯t if you were just messaging in a chat room.

OGaming: What exactly is a massively multiplayer online dating game and what does it involve?

Noah Dudley: In an MMOD, the user creates a character for him/herself that can be as similar or dissimilar from themselves as they like. They then enter into a modern world of bars and clubs and parks and beaches where they can meet and interact with thousands of other users who are in the world at the same time. For the online dating traditionalists, we¡¯ll also feature familiar profile and on-site email options. But the excitement here lies in exploring a world populated with real people seeking the same kinds of connections and experiences.
"We¡¯ve tried to create a place where people can go to do what they want to do and be who they want to be. Sex is an inevitable part of people relating, but there¡¯s a lot to do in the game besides that."

OGaming: Why has no other title before allowed in-game sex? Why is Naughty America the right game to finally do so? And why is the time ripe for its launch?

Noah Dudley: The gaming audience had to reach a certain level of maturity before games with sexual themes could be introduced to the public. Now that the average gamer is in his/her late twenties, we no longer have to design games strictly for the teenage audience. This game puts the right kind of spin on sex by putting it in a context that makes sense to most people. It¡¯s not manipulating a 3D doll. It¡¯s interacting with other people in a variety of ways, some of which are sexual, all of which are consensual.

OGaming: Just how freaky can you get? Rumor has it there are all sorts of crazy sex positions you can try?

Noah Dudley: We¡¯re getting as freaky as time and money will allow. Each player will start with a few ¡°moves¡± that they know and can choose from during sex, and will learn more over time. You and your partner can do any move that either of you know, so two people who have been in the world for a while are going to have quite a variety of choices available. Over time, we¡¯ll be adding to the list of moves you can learn as well, until we¡¯ve exhausted the Kama Sutra, sexual position guides, and our very overactive imaginations.

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