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Jeff Strain
Introduction

Jeff Strain was the team lead and lead programmer of Blizzard?s massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.

In March, 2000, he founded ArenaNet with Pat Wyatt and Mike O?Brien. He now works as a programmer for the company.


Experience
Guild Wars: Factions (2006), NCsoft - North America
Diablo II: Lord of Destruction (2001), Blizzard Entertainment Inc.
Diablo II (2000), Blizzard Entertainment Inc.
Diablo II (Collector?s Edition) (2000), Blizzard Entertainment Inc.
StarCraft 64 (2000), Nintendo of America Inc.
StarCraft (1998), Blizzard Entertainment Inc.
StarCraft: Brood War (1998), Blizzard Entertainment Inc.
Diablo (1996), Blizzard Entertainment Inc.
Company & Latest Game

Company: ArenaNet

Latest Game: Guild Wars  ( Official Site   Photo   Video )

Guild Wars takes the best elements of today?s massively multiplayer online games and combines them with a new mission-based design that eliminates the tedium of those games. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. Within a quest you have unprecedented freedom and power to manipulate the world around you: your magic can build bridges and open up new pathways, or it can burn down forests and tear the ground asunder.

You don?t have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You do not have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you?ve previously unlocked. You?ll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but does not allow bad decisions to ruin a character. And you will never meet new players only to discover that you can not play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world.

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