Home | Photo News | Interview | Box News | Game Preview | Industry News | E3 | Set Bookmark
Search: KeyWord
Interview
Main Page
All Interview
Company Interview
Guild Interview
Player Interview

Hall Of Fame
Contact
David Eckelberry
Introduction

David Eckelberry was born the youngest son of a large family of humans that resided somewhere in the realm called Pennsylvania. His father¡¯s labor as a tradesman and metalworker dictated that his youth be spent on the move along what is known as the East Coast, with long stops in the realms of unpronounceable Connecticut, named for a tidal river, and a city in Georgia, named for a Greek runner who claimed to be a goddess. David largely ignored his surroundings, except for the growth of an incredible group of Braves who could throw balls particularly well. Instead, he focused on reading fiction better suited for landfill, rolling small Platonic solids on his garage floor with a circle of friends, and playing computer games on now-extinct consoles. He also wasted time writing imaginary scenarios set in fantasy worlds, during which players of a certain game would once again roll many of those Platonic solids.

After his parents bequeathed him an overpriced education ad ripas Potomaci, David languished in the nation¡¯s capital for some time. As an editor on poorly written texts, his labors seemed to him not unlike cleaning the Aegean stables. Eventually, his interest in writing those make-believe adventures led him to secure employment with a guild of similar storytellers in the berg named for its small freshwater source, Lake Geneva. With this guild, that went by the name TSR, he spent a pair of years creating tales of both medieval lore and science fiction imagining. Soon, though, a rival guild of gamemakers seized control of TSR. Fortunately, these sorcerers turned out to be not half so evil as his former corporate masters led him to believe. So David went to work for those Wizards of the Coast in the rainy land of newer city, this one named for an aboriginal leader of the previous century. For the next five years he composed adventures of dungeons and dragons, told of the hidden ways of heroic empowerment, and on the side designed a game of cards or two.


Sadly, after seven years of such pursuits, David¡¯s interest in such things began to wane. He was spending more and more of his time in the new fantasy worlds of Norrath, Brittania, and Hibernia. These new forms of fantasy life interested him greatly. He spent many a waking, or half-awake, hour within these online worlds. Even as his last book detailing the ability of heroes to play monsters was published, an opportunity arose to join a band of like-minded heroes in order to create a ¡°MMORPG.¡± Though he couldn¡¯t pronounce that magic word, David grabbed hold of the opportunity, leaving the land of rain behind for a return to the land of deep snows. Now he spends most of his conscious hours creating an electronic fantasy game set in the world of Eberron, on the continent of Xen?drik. He considers life sweet, and himself lucky to have found such an agreeable profession, with such excellent companions.

David speaks English and claims to have some memory of studying German and Latin.


Company & Latest Game

Company: Turbine

Latest Game: Dungeons & Dragons Online  ( Official Site     Photo     Video )

Turbine has teamed up with Wizards of the Coast and Atari, Inc. to bring the incredibly popular gaming universe of Dungeons & Dragons (D&D) to the world of online role playing games with Dungeons & Dragons Online. This innovative online world will be the first project developed, funded and run by Turbine Entertainment Software, creators of the critically acclaimed Asheron?s Call and Asheron?s Call 2. Dungeons & Dragons Online will provide players with the definitive online Dungeons & Dragons experience, complete with dramatic dungeon crawling, terrifying monster combat, challenging puzzles and character advancement.

Slated for release in 2005, Dungeons & Dragons Online is centered on robust character advancement and challenging dungeon combat. Players choose and develop a character based on some of the iconic races associated with D&D, including Humans, Elves and Halflings, as well as classes such as Fighters, Clerics, Rogues and Wizards - after which they can socialize, find quests, group together and equip themselves for future battles.

Dungeons & Dragons Online will let players travel alone or in parties as they explore the seemingly endless dungeon complexes found beneath the world. Through the dungeons, players will engage in physical and magical combat with hideous foes straight from the pages of the Monster Manualâ„¢ rulebook. Battle will be challenging, fast-paced, and easy to control with a wealth of unique weapon effects and character movements, as well as specific monster behaviors designed to keep combat both tactical and action packed.

 

Relevant links
  • New Spells for Twilight Forge (29)

  • DDO Final Chapter in Stormreach (29)

  • DDO Drow Race for Twilight Forge(pic) (29)

  • DDO Solo Content Notes (29)

  • Twilight Forge Module First Look (29)

  • DDO Weekly Development Update(pic) (29)

  • DDO Screenshot Contest (29)

  • Shadows of Stormreach 2 (29)

  • DDO Group Enhancements (29)

  • DDO Story, Poll, Assistance and More! (29)