You are the hero in the sky!
KeyWord: heroes in the sky, interview Date: 10-30-2007
Summary: Interview with Chris Keswani, the team Leader of World War II flight combat mmorpg "Heroes in the Sky".

Heroes in the Sky is the premier World War II flight combat simulation massively multi-player online game. Gamers can play against the system or against a multitude of other people from around the world. There are 2 exciting maps (The Pacific and Normandy) and dozens of realistic weapons to choose from throughout the game. The Dog fighting feature offers gamers three options: Survival, Deathmatch and team Deathmatch.


 

Realistic historical graphics and fighting sequences make this game a non-stop adventure for gamers who enjoy combat games as well as those who enjoy historical realism in games. The online component adds an element of excitement since players are able to engage in battle with people from all over the world.

 

Today, I am glad to have a talk with Chris Keswani, the team Leader of "Heroes in the Sky".



MMOsite.com: This is the first time that we have the opportunity to sit down together, what can you tell us about yourself? 


 

Chris Keswani: Thank you for arranging this interview.  My name is Chris Keswani and I am the team Leader of "Heroes in the Sky". We have assembled a great team for this project and are excited about being able to bring this game to the gamers.


 

MMOsite.com: In overview, what kind of an online world is Heroes in the Sky? What's the background?


 

Chris Keswani: "Heroes in the Sky" is great because it has a historically realistic game.  It is set during the time of World War II and depending on the mission the geographical location varies in the game as well. Gamers can use if they want to play on the side of the allies or the axis power.



 


 

MMOsite.com: What is the greatest feature of Heroes in the Sky? And what makes it set apart from other flight combat MMOs?


 

Chris Keswani: The feature that I believe will be the greatest one is that of customization.  Gamers will be able to control all elements such as team configurations, plane customization, etc.  I think that this feature will be a great element in the game.


 

MMOsite.com: The first closed beta of Heroes in the Sky ended on September 20. Can you give us more details about it, such as how many gamers took part in, what's the feedback and how did you deal with the feedback?


 

Chris Keswani: The 1st closed beta was a brief session just to allow us to test some of the basics such as user connect ability, etc.  The feedback we received at that time from our users was extremely positive and helpful. The feedback during the 1st closed beta allowed our developers to make the minor, yet crucial changes that made the second beta run more smoothly and more enjoyable for the gamers.

 


 

MMOsite.com: The second beta test has ended as schedule. Are you satisfied with the outcome? Will there be an open beta? If yes, when will you launch it and how long will it last? And can players carry their character into the Open Beta?


 

Chris Keswani: We are satisfied with the second closed beta in the sense that it gave us a good sense of what gamers would like us to change and what they would like us to keep the same.  The feedback we receive from our gamers is priceless.  I personally feel it is second best only to actually be able to sit down with a gamer face-to-face and ask him or her what they like or dislike about a certain aspect of a game.


 

You also asked about the open beta.  The date is yet to be determined since we just now completed the second beta test.  I would encourage gamers to visit the Heroes in the Sky homepage frequently to get the latest news and updates about subsequent betas and other game-related events.  Also, anyone who has created a free account and indicated that they would like to receive emails from us; will be getting updates periodically about future betas and other events.

 


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