Land at War interview
KeyWord: Land at war, interview Date: 03-08-2007
Summary: Land at War is back!

Land at War interview with the development team s core staff.
You can visit
 http://www.landatwar.com for more information on Land at War online.

Land at War is an independently developed MMORPG based upon the early 16th century in Japan, before the corruption of its purest art forms by the infection of firearms. As a Japanese man or woman from this era you must decide what you need to do to survive in a realistically crafted fantasy Japan.

Take arms against usurpers who would see to take the power of the Shogunate by force, Join a rebel faction and add a notch to your belt every time you fell an Honor Guard, or enjoy the simple life, fishing, farming, crafting, and caring for the family pet. The limits are few and hard to find as you explore and enjoy the world of Japan in a time of war.

MMOsite.com: To start, can you introduce yourself and tell us some info about your company?

Sykoi: Hi, my name Jonathan Rush, I am known as Sykoi in our little community, and I am the backbone of the team. Not to say I do all the work, but I help to keep everything from a standstill.

DeXtrose: Hi, I am Stephen Shaw, aka DeXtrose. I am a founder of Eyes Out Entertainment and Lead Modeller of the Tatsumaki Team.

Zorbon: My name is Eric "Zorbon" Bryant Jones. Modeler.

Sykoi: We started Eyes Out Entertainment a few years ago with the goal of changing the face of MMORPGs. I was tired of the commonplace game, where they were created with a simple template: Pick a class, kill, level, quit.

Zorbon: EoE was founded to break the mold of online gaming. I m just happy to be a part of it.

MMOsite.com: It seems that the game has been silent for half a year, anything change about the game?

Sykoi: The game has been silent because we have spent the last year and a half completely redesigning our engine based on the input we got during our alpha test. We have added shader 2.0 support, redesigned our network engine to work as a cluster rather than a single server, and created our own model format which will help us along the way.

DeXtrose: The few setbacks we have run into, which led to our silence, will make development much easier in the future.  The engine is quite flexible now for upgrading to be used with future technology.

Zorbon: On the modeling front, we ve been working on an immense number of goodies. We ve been simply waiting for the new engine to be completed before we showed all these things off. Now that the engine is almost ready for game time, expect some splendid visuals! 


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