Stargate Worlds Interview with Josh Kurtz
KeyWord: Stargate Worlds,interview Date: 2006-12-15
Summary: Interview with Josh Kurtz, Lead World Builder of Stargate Worlds. He also brought us 5 exclusive screenshots.

Stargate Worlds is an MMO-RPG, based on the Stargate SG-1 and Atlantis TV series, with playable areas based on historical & fictional human time periods, alien environments, and outer space locations.

Stargate Worlds provides players with a form of squad-based ranged combat unique to an MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain.  We also plan on focusing on non-combat gameplay to allow players a rich crafting and construction experience. The unique game experience will be played with state-of-the art graphics and technology.

Here is the interview completed by Josh Kurtz, Lead World Builder of Stargate Worlds. He also brought us 5 exclusive screenshots.

MMOsite.com: Stargate Worlds has attracted a lot players attention since CME announced the project. Can you give us a brief introduction about the game?

Josh Kurtz: Stargate Worlds is an MMO that takes place in the universe of the Stargate SG-1 Television Series. We have taken that universe and using environments both recognizable and never before seen we are creating the backdrop for players to explore, adventure, research, and fight their way through the conflicts and hurdles to become heroes.

MMOsite.com: In its ten years history, the TV series Stargate has been greatly favored by the audience and won lots of fans. I am sure many of them are expecting the release of Stargate Worlds. Do you feel any pressure while doing this project?

Josh Kurtz:
In any project you always find yourself looking at what you are doing and even if you enjoy it you ask yourself "ill other people like this too?"

As a fan of Stargate I often find myself extending that question into the show space and asking what fans will think. It does create some pressure but at the same time it gives you something to strive for, a goal to achieve.

This is a view from the center of the structure entrance looking out over the sand dunes.  You can see the cracked pillar up close, with the distressed façade being brought to life with normal and specular maps.  The unique world sky and exterior lighting are also visible in this image.



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