SnailGames Interview With He Yixi
KeyWord: Date: 08-25-2006
Summary: Established in October 2000, being a well-known game development company in China, SnailGame was awarded the honorary title of China New Sharp Game Enterprise.And one of their game Voyage Century which was exported to Korean and German market will be launched on American market.

Established in October 2000, being a well-known game development company in China, SnailGame was awarded the honorary title of China New Sharp Game Enterprise.And one of their game Voyage Century which was exported to Korean and German market will be launched on American market.

He Yixi, CEO of SnailGames came to talk about the company and their game Voyage Century.

MMOsite: First, can you basically introduce SnailGames dev teams to our readers?

He Yixi: Thanks for your attention to SnailGame. Established in 2000, SnailGame is one of the first batch of online game companies in China. We aimed to establish SnailGame into the best game development company in China and facts have proved that we have achieved that goal. Currently we have more than 250 staff members and more than half of them are technical staff and we have 11 dev teams.

Now, SnailGame has two 3D engines with independent intellectual property right, which are the most outstanding in China and even in the whole Asia. We invested five years and more than ten million yuan on them. I feel so proud of our development teams.


MMOsite: Can you brief us how SnailGame licensed Dark & Light?

He Yixi: SnailGame signed a license and distribution agreement of Dark & Light with France-based NPCube in 2005. At that time, Dark & Light was still under subsequent development phase and there was no complete commercial version available. SnailGame is a company noted for its technology and at the same time it is a world?s leading company in regards to online game graphics design. So NPCube partnered with us to work on the project. We created a 50-member project team to support the development of commercial version Dark & Light, including programmers, artists and designers. Now, Dark & Light has started its commercial operation in Europe, which owes partly to SnailGame.

MMOsite: Why did you choose D & L, but not other games? What attracted you the most?

He Yixi: When talking about why we chose Dark & Light, but not other titles, I would say that is because both SnailGame and NPCube are passionate about and committed to online games. NPCube spent six years on the development of D&L to merge reality into the game. The higher you stand, the farther you can see. SnailGame spent five years on developing Voyage Century, which is the first navigation game in China. We share some similarities in these aspects. Both SnailGame and NPCube are technology company. We have similar experiences. The above are the reasons why we can come together to do this project.


MMOsite: Ever since its establishment, SnailGame has been focusing on self development games. Why did you decide to license Dark & Light, a Euro-American style title?

He Yixi: NPCube is a company with world-class technologies. Dark & Light is the product of world top notch technologies. As an online game company with the strongest technologies in China, SnailGame holds that it is its responsibility to introduce Dark & Light into China and we also believe that Chinese gamers will be happy to have this top class game, though which they can feel the unprecedented impact brought by new technologies of online game. 

MMOsite: This is the first time that SnailGame distributes a foreign title. Generally speaking, during the distribution process, the operator will have problem communicating with the developer. How will you tackle the problem?

He Yixi: We are not worried about communication. Because NPCube has completely opened up Dark & Light source code to SnailGame. In addition, SnailGame has been engaged in the whole process of Dark & Light development and NPCube has assigned a team stationed in China to help coordinate technical issues. For SnailGame and NPCube, technical cooperation comes first and game operation comes next. If any problem occurs, we will communicate face to face. There will not be any obstacle.


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