MMO Rant #13: Too Many MMOs

Date: 12-17-2007 Views:
KeyWord: MMO
Summary:It seems like every damn week a new massively multiplayer game is announced. Sometimes they are seriously valid potential entries into the marketplace. Most of the time, the games aren#DY#t even going to make it out the door or, if they do, they will be piles of junk. It seems like half of the new companies making an MMO were founded by "Blizzard superstars," aka people who once consulted someone in overseas tech support about what to eat for dinner. It#DY#s starting to melt my brain.

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It seems like every damn week a new massively multiplayer game is announced. Sometimes they are seriously valid potential entries into the marketplace. Most of the time, the games aren#DY#t even going to make it out the door or, if they do, they will be piles of junk. It seems like half of the new companies making an MMO were founded by "Blizzard superstars," aka people who once consulted someone in overseas tech support about what to eat for dinner. It#DY#s starting to melt my brain.

You might think that it#DY#s because I#DY#m scared that there will be too much competition since I#DY#m working on an MMO myself. Yeah, I#DY#m not. Sure, there are going to be some big time competitors out there outside of the WoW spectrum when our game comes out. That#DY#s wonderful. I can#DY#t wait to play them, and I can#DY#t wait to make my game better than theirs. 

Why is it starting to get to me? Well, a bunch of reasons. Every time a new one is announced, everyone takes every new announcement a little less seriously. They muddy the waters a little too much for me. And every time one comes out that sucks and bombs or is canceled during development, it becomes harder for serious developers to get funding or garner interest in their game. My company is lucky because of the people who are part of it, but it still makes me sad for the industry as a whole.


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