A new edition of The Other Side of the Looking Glass is available at the official site of The Matrix Online.New contents and abilities.
Update 44 Cometh
Update 44 is scheduled to release on Thursday, May 25, pending QA approval. Since there are a lot of fixes and changes coming, I decided to spend today¡®s article talking about some of the bigger issues.
Increased NPC Damage
This is the one that¡®s going to be most immediately obvious while playing the game. Ever since the launch of Combat Revision 2.0, we¡®ve had some NPCs that weren¡®t causing an appropriate amount of damage. For those of you who participated on the playtest server before CR2.0 release, you probably remember us having similar problems during testing.
While we were able to fix a majority of the issues, some still cropped up after release. The team has been going through the Carebear Stare sheet and figuring out where NPCs needed adjustment. They¡®ve completed this run through and you¡®re going to see those changes when you jack in after Update 44.
As a general rule, you¡®ll take more damage under CR2.0 than you did with the old combat system. This is because players and NPCs both hit more often-about 66% of the time in an even fight. However, because the system is designed to basically allow a single player to handle three even-con, single-chevron NPCs, each one should be doing somewhere around one-third the amount of damage a player would do.
So, if you¡®ve gotten used to rolling through groups of even-level NPCs, be warned that it may not be as easy as it was before.