EVE ONLINE� SCREAMS WITH VIVOX REAL-TIME VOICE TECHNOLOGY Electronic Entertainment Expo, Los Angeles, CA - May 10, 2006 - CCP Games and Vivox today announced that subscribers of the massively multiplayer online game (MMOG) EVE Online will soon have real-time, in-game voice communication as the result of a technology integration agreement between the two companies. Vivox will provide CCP with game-embedded voice communication services customized for and integrated into EVE.
EVE players will be able to speak with each other in-game, create audio conference channels for their gang, corporation or alliance, and start, leave or rejoin voice conversations during game play without impacting game performance. On-screen indicators will show the gamer which channels are monitoring audio communications and which player within a channel is speaking. Players will also have moderator privileges to kick, mute, ban and un-ban other players, all synchronized with the rights of existing EVE moderator and user roles.
�Players of EVE are attracted by its unique role playing and space simulation features,� said Hilmar V. Petursson, CEO of CCP. �But when players unite to form corporations and alliances, the game�s dynamic, immersive experience really comes alive. Now users will be able to talk, strategize, plot and negotiate naturally with each other. To deliver this functionality to our subscribers, we wanted a partner with expertise in delivering voice communications with a simple, scalable and high quality solution so that we could focus on our core expertise of building game content.�
Unlike other MMOGs, the entire EVE player base shares the same server cluster. With Vivox providing the in-game voice services and managing the required infrastructure, there are no resource implications that could impact game server performance. This new feature will be a premium service option for game subscribers and, because of itts tight integration into the game, ease of use, and massive scalability, presents a tremendous improvement over burdening gamers with maintainings their own voice servers with third party applications, as some EVE player corporations and alliances currently do.
�With its concurrent users numbering in the tens of thousands, and the game�s distinct depth and challenges, EVE is a stellar stage for our voice technology,� said Vivox CEO Rob Seaver. �Adding real-time voice to a game like EVE makes for an MMOG experience that grabs users and immerses them in game play that�s challenging and entertaining, and creates a sense of community and camaraderie. It�s this kind of technology that�s going to keep gamers heavily-invested in EVE and excited about the future of MMOGs.�