Title: The Legend of Ares
Genre: Fantasy
Developer: MGame
Status: Beta Test
Monthly Charge: Free
Official Site: Click here
System Requirement:
Basic: Pentium 3 700mhz, 128mb RAM, Windows 98, GeForce2 MX, DirectX 8.1, and 1.5GB HDD space.
Recommend: Pentium 4 1.4Ghz, 256MB, Windows XP, GeForce MX, DirectX 9.0, and 1.5GB HDD space.
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Background:
The Shamor territory is highly renowned for its crops and cattle. Long ago, a number of religious factions attempted to make this area a sacred land, but since the end of the First Religious War, it has always remained neutral. In the middle, the village of Jedaniel serves as a gathering point where many adventurers begin their quests for fortune. As for the inhabitants, quite a few have come from far away in search of their destinies. For some, this may lie below the quiet settlement, in the Cave of Sufferance, which once served as a training ground for celebrated warriors. Now though, it is the abode of the Demon Servant and his dark minions. Anyone brave or foolish enough to enter faces grave danger. Many become their victims, but those who return are stronger for having endured the trial.
Online world gamers will have the chance to visit these and other location later this year when MGame‘s The Legend of Ares launches in North America. The title pits two factions, the Empire and Alliance, against each other for control of an entire continent. Both sides have four classes of combatants to help them assert their supremacy in a variety of encounters that can range up to large-scale battles; Knights and Spearmen are the melee specialists, while Archers and Sorcerers deal damage from a distance.
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Features:
Honor System
When a player kills another player from a rival nation or guild, they will receive one honor point. When a player is defeated by another player from the rival nation, one honor point is taken away. When a player accumulates a certain number of honor points, he/she will receive a rank within their nation‘s standing. The general rule of rank is: the higher rank a player achieves the greater the bonus that player will get towards his attack and defense power (see Ranking System on website).
National War
Fight players from your rival nation to increase your ability through rank and honor points! While players will begin their journey in "safe" zones, there will be areas of the map later in the game where both nations must venture. Players should be on their guard when in these areas!
Guild War
Player-created guilds will help players to level, hunt, and quest; but that‘s not all. Guilds will be able to wage war against each other regardless of nation-association, and can even band together to form alliances against their enemies. Alliance vs. Alliance and/or Guild vs. Guild warfare will be another way for players to achieve rank and honor points.
Territorial War
There will be organized Nation vs. Nation events where players of each nation will fight for control of areas of the map. Each area will have their respective bonuses to bestow on the winning side in addition to increasing the size of the player‘s nation. In this way, players will have a direct impact on their nation‘s prosperity as well as an impact in the progression of the story. Needless to say, Territorial War will be a great way for players to gain rank through honor points.