Attributes
The basis of the characters statistics are the three main attributes being Body, Mind and Focus. These main attributes are linked to the class archetypes. Warriors have body as basic attribute, rogues have the focus attribute and casters have the mind attribute.
Resistances
The system offers 2 kinds of basic resistances; Attack resistance and magic affinity. Attack resistance is split up in melee, magic and ranged resistance. The attack resistances are not linked to the characterˇ®s attributes. Magic affinity is split up in Rune, Spirit and Soul affinity. These magic affinity types are linked to the characterˇ®s attributes. Body is linked to rune, mind is linked to spirit and focus is linked to soul. Higher attribute values result in higher magic affinity values. An Ancestral Mage will have a very high spirit affinity and an Oracle Disciple will have a high soul affinity and a moderate spirit affinity.
States
Each character has 3 basic states that have impact on the characterˇ®s performance. These states are physique, morale and concentration. Physique has impact on the characterˇ®s run speed. Morale impacts the damage output. Concentration impacts the characterˇ®s attack speed.
Skills
Skills are linked to one of the three attributes. Warriors will generally have a lot of skills that use the Body attribute. The higher the value of a attribute, the better the effect of the linked skill will be. Since most classes are a combination of two different attributes, players can create a balance that makes their skill deck suitably effective.
Developing attribute values
Since the attributes also define the skill effectiveness, players will want to be able to develop their attributes. Every three levels the character receives a number of points that can be used to boost their attributes. Certain tokens will also boost the characterˇ®s attributes. Of a more temporary kind are the many attribute boosting skills and potions that characters can use to create an advantage in combat.
......
You can have the full scoop here