�The surprising things these days is what little is actually surprising in most new MMOs. I suppose that‘s the case with a lot of different types and genres of games at this point. Innovation is hard to come by. Companies are less willing to splurge and try new things. But while much of Gods & Heroes isn‘t completely surprising there‘s plenty of little innovations and evolutions to go around that could turn this into an MMO to watch with features that players can appreciate for different reasons than the normal massively multiplayer game.
The most apparent of these evolutions is in the combat. While combat still relies on numbers and abilities more than twitch skill, it does try to involve players a bit more by creating a more reactive system of animations and moves while using combos to make sure that players are still awake.