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SwagVault Brings Virtual Item Wave into China
KeyWord: swagvault Date: 2006-04-04
Summary:With the rapid increase of Chinese online gamers, the competition in virtual item trading is turning white-hot.SwagVaultˇ®s acquisition of Temple of Jialan pull this to another summit."

With the rapid increase of Chinese online gamers, the competition in virtual item trading is turning white-hot. SwagVault, the second largest virtual item trading company in North America has also initiated its expanding plan in this market. However, the contact point that SwagVault selected is a big guild with a large amount of players. SwagVault staff revealed, SwagVault has facilitated contacts with Temple of Jialan? about the acquisition. Through friendly negotiation, the two parties have reached initial cooperation intent.

According to available statistics, currently there are approximately 30 million online gamers in Mainland China. There is an unprecedentedly high demand for virtual item trading and relating service. Consequently, in recent years, virtual trading websites sprang up like mushrooms in Mainland China. In view of the rapid development of the Chinese online gaming market and its enormous market potential, many famous virtual item trading companies outside China are turning their eyes to China, either through establishing businesses or through providing good service based on sound credit, trying to enjoy the entire Chinese online game virtual item trading market alone. It is certain that China-based virtual item trading companies will not give up this enticing big cake or just wait passively for an end. It seems a ?Sino-foreign war? fighting for the second online game market is inevitable!

Relevant statistics:
The underground trading of online virtual items in China is initially taking shape. Its trading volume is even on a par with the online gaming industry. According to estimation, in 2004, the trading volume for online item trading exceeded 1 billion yuan, while according to iResearch, the figure is 1.5 billion yuan. It shows that 460,000 online game players often engaged in virtual item trading and each player spent more than 500 yuan in virtual items, which indicates that there is an enormous market potential. While in 2005, the estimated trading volume for the overall virtual item trading market was about 3.5 billion yuan, which indicates the online game virtual item trading market is really full of limitless potential and business opportunities.

About SwagVault
SwagVault is a leading provider of services tailored to the needs of MMORPG players who want to maximize their online gaming experience. Whether you are looking for game items, currency farming, or power leveling, SwagVault provide these services at competitive prices while maintaining the highest of standards. http://www.swagvault.com/
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