According to available statistics, currently there are approximately 30 million online gamers in Mainland China. There is an unprecedentedly high demand for virtual item trading and relating service. Consequently, in recent years, virtual trading websites sprang up like mushrooms in Mainland China. In view of the rapid development of the Chinese online gaming market and its enormous market potential, many famous virtual item trading companies outside China are turning their eyes to China, either through establishing businesses or through providing good service based on sound credit, trying to enjoy the entire Chinese online game virtual item trading market alone. It is certain that China-based virtual item trading companies will not give up this enticing big cake or just wait passively for an end. It seems a ?Sino-foreign war? fighting for the second online game market is inevitable!
Relevant statistics:
The underground trading of online virtual items in China is initially taking shape. Its trading volume is even on a par with the online gaming industry. According to estimation, in 2004, the trading volume for online item trading exceeded 1 billion yuan, while according to iResearch, the figure is 1.5 billion yuan. It shows that 460,000 online game players often engaged in virtual item trading and each player spent more than 500 yuan in virtual items, which indicates that there is an enormous market potential. While in 2005, the estimated trading volume for the overall virtual item trading market was about 3.5 billion yuan, which indicates the online game virtual item trading market is really full of limitless potential and business opportunities.
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