Step right up, ladies and gents, and see the mystifying process of balancing PvE for combat revision 2.0! See death-defying feats of aerial acrobatics, without a safety net! Watch as two green-conned weaklings demolish a hapless play tester! Shiver with fright as you confront the nightmarish reality of level-based damage mitigation!
One of the unique challenges with CR 2.0 came about because our engineers kick a little too much ass. In this case, they got the NPCs operating at a level they have never reached before. We all know that the one of the best parts of The Matrix Online is blasting your way through a pack of NPCs and leaving a trail of bodies in your wake.
Once CR2.0 was in a playable state, it was clear that the opposite was now happening. Anyone who tried running a mission or taking on some even-level mobs outside quickly understood that the balance was just not right.