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Matrix PvE Balance for Combat Revision 2.0
KeyWord: matrix Date: 2006-03-13
Summary:Matrix official site post a new designer journal taking a closer look at the process of PvE balancing for combat revision 2.0."

Matrix official site post a new designer journal taking a closer look at the process of PvE balancing for combat revision 2.0.

Step right up, ladies and gents, and see the mystifying process of balancing PvE for combat revision 2.0! See death-defying feats of aerial acrobatics, without a safety net! Watch as two green-conned weaklings demolish a hapless play tester! Shiver with fright as you confront the nightmarish reality of level-based damage mitigation!

One of the unique challenges with CR 2.0 came about because our engineers kick a little too much ass. In this case, they got the NPCs operating at a level they have never reached before. We all know that the one of the best parts of The Matrix Online is blasting your way through a pack of NPCs and leaving a trail of bodies in your wake.

Once CR2.0 was in a playable state, it was clear that the opposite was now happening. Anyone who tried running a mission or taking on some even-level mobs outside quickly understood that the balance was just not right.

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