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Auto Assault Beta v14.104 Released
KeyWord: aa Date: 03-11-2006
Summary:v14.104 of the Auto Assault beta client has been released and is available through the patcher or on the FTP site."

NCsoft has released the beta v14.014 for Auto Assault.

v14.104 of the Auto Assault beta client has been released and is available through the patcher or on the FTP site. You can read about all the things the patch fixes in the Patch Notes page. This patch features a lot of changes to the summoning system as well as some mission fixes and additions to Ground Zero.

Patch Notes:

Known Issues

  • While in town, any skill adjustment to stats or resists is being doubled.� For example, the skill Cunning adds +5 perception and +5 theory at rank 1.� When in town this effect shows as +10 on the character data sheet. �The same applies to resist bonuses and possibly any passive skill effect when in town. Upon leaving town, everything returns to displaying normally.

-Bug Fixes

  • Fixed an invalid entry error that occurred on entering Battle Pitz zone.
  • Fixed a bad text color tag in �The Samples�.�
  • Adjusted text for �Rally the Tribes�.
  • Fixed problem with gates �popping in� in Tierra Roja.
  • Fixed problem with ability to scan buildings in �Casing the Joint�.
  • Airlock Door in Arkbay works properly now.
  • Ion Strikes - fixed a minor bug with 2 emitters in these FX script.� It was causing the columns of dust to not use their circle array correctly.
  • Skills that affect Max XP (like Mutant Shaman‘s Bramblephase) now update the Max HP right away instead of requiring a "refresh" via changing armor or adding a tech point.
  • Added a Patrol objective to the "Zeman‘s Garage" mission in order to give the player waypoints.
  • Updated logic for teleporting the player to the correct version of the "Zeman‘s Garage" map.
  • Clarified text in "Zeman‘s Garage" Mutant mission.
  • The name of the owner of the summoned ally/creature should correctly display with vehicles now in addition to creatures.
  • Troubleshooter Certification II now gives the correct INC medal.
  • Replaced Terminal in Halfmoon Hill so Winston missions cannot be accidentally completed there.
  • Fixed text issue to show progression in �The Scorpion‘s Sting�.
  • Fixed bug for how the objectives are listed in �The Yawning Deep�.
  • Fixed a problem with displaying the correct zone name in �Salvaging for the Bloodfarm�.
  • Adjusted object placement in Human and Biomek Bases to better accommodate pathed AI.
  • Fixed typo in mission objective text for the mission �Now You Don‘t�.
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