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DDO Preview: Skill and Feat
KeyWord: ddo,preview Date: 02-19-2006
Summary:How to choose a new character,how to distribute your skills and feats.Gamebanshee come up with a DDO preview concerning this."

How to choose a new character,how to distribute your skills and feats.Gamebanshee come up with a DDO preview concerning this.

Once you�ve selected your class and race (and perhaps messed around with things like the color of your hair and the shape of your nose), you also have to select feats and skills for your character. This is a place where veterans from Neverwinter Nights will feel right at home -- well, almost. In both games, feats and skills are handled in about the same way (you choose a feat every couple levels, and you spend skill points every level), but the feats and skills have been implemented in slightly different ways. For example, where in Neverwinter Nights there was a weapon focus feat for each and every weapon type, in DDO the feat is based on weapon classes (such as slashing weapons), making it much more convenient. Or take the �cleave� feat. Instead of it being a passive feat that triggers each time you kill an enemy, in DDO it�s an active feat with a cooldown timer. Finally, dialogue doesn�t seem to be all that important in DDO (I didn�t see a single persuade or intelligence check or anything of the like while I played), but the game still has skills like �intimidate� and �diplomacy.� It�s just that those skills are now active combat skills, with �intimidate� working as sort of a taunting skill and �diplomacy� doing just the opposite.

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