Heya!
The roller coaster ride of waiting, of scarce updates, and of deadlines come and gone is probably disheartening.� I wanted to email you personally and give you an update and status of what has been going on with Atriarch.� I truly� think of individuals waiting for Atriarch every single day.� We are gamers too, and because of that can appreciate and respect you for it.� So, here is the infamous good news/bad news Atriarch update:
Good News: Atriarch‘s Asian publisher re-emerged wanting to help us get Atriarch done faster.� So, they are looking into getting their local talent to help us out with the gazillions of 3D models and artwork we need for the game and maybe some other aspects.� We will be hearing back from them next week.
Bad News:� This one is fairly obvious... although we are making progress, it is taking a very, very long time to get Atriarch done.� In this respect, we are doing all we can given the tiny team and lack of funding.� In the beginning, we said that even if our publishers explode or if things go bad for another reason (both of which happened), we would still follow through with Atriarch.� And that we are!
Good News: Atriarch is and will continue to be.
Bad news: We finally had a decent publisher lined up for North America. Unfortunately, out of nowhere that publisher declared bankruptcy.� Kaboom! It was going to give us funding to significantly speed things up. So much for that.� Good thing we‘re resilient :-)
Good News: We have taken a break from other World Fusion work to focus on Atriarch full-time.� Our other World Fusion work is what makes the money to pay for continued Atriarch development.� We work on Atriarch and WF contracts in parallel. (This is one of the reasons we are spread so thin.)� However, we are taking a several month break from WF contracting to work on Atriarch full-time.� Not having something else to worry about will really help speed up Atriarch progress on the programming side.
More Good News: I‘ve been doing some local testing on Atriarch (without a server) and it has got a strong foundation for a really fun game.� I still pinch myself sometimes wondering why someone else hasn‘t done this yet.� Sure, some of it is in other games, but the core, its essense, is still compelling and unique.
I don‘t think of Cavolon, Eshlar, Tyrusin, Lokai and Unarra as characters. They have become a part of my life as real as my family (don‘t tell my sister that though... hehe).� I so look forward to bringing Atriana‘s culture and world to life!
Overall, we are making forward progress.� We have just been spread so thin that things have been falling by the wayside, like website updates and deadlines getting pushed much further out.� With our massive workload, we have had no sense of time whatsoever.� It looks as though that is changine and that we are at the start of some new momentum.�
Warmest wishes,
Serafina
Atriarch