"I wasn‘t sure that it was Blizzard that felt this way at first," she said. "I kind of felt like a bad (game manager) took care of the situation poorly. But the more I see Blizzard backing up the decision, the more I believe Blizzard to be handling the situation poorly."
With more than 5.5 million players since it was launched in 2004, WoW is arguably the most successful online fantasy game in America. So how it defines gaming rules and says what people can and cannot do can have a wide-ranging impact in virtual communities.
A Blizzard spokesman said it was only trying to enforce a policy designed to protect all WoW members from being harassed. And in fairness, in a gaming world where many players are young, male and prone to hurling insults, that the company wants to avoid potential problems makes sense.
"We encourage community building among our players with others of similar interests, and we understand that guilds are one of the primary ways to forge these communities," the company said in a statement. "However, topics related to sensitive real-world subjects--such as religious, sexual or political preference, for example--have had a tendency to result in communication between players that often breaks down into harassment."
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