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EverQuest2 Player vs Player Combat
KeyWord: eq2 Date: 01-26-2006
Summary:As you may already know, Player-versus-Player combat is coming to EverQuest II! It is currently planned to launch simultaneously with Kingdom of Sky, the second EQII expansion. PvP will take place on new PvP-ruleset servers named after famous dragons in Norrath."

As you may already know, Player-versus-Player combat is coming to EverQuest II! It is currently planned to launch simultaneously with Kingdom of Sky, the second EQII expansion. PvP will take place on new PvP-ruleset servers named after famous dragons in Norrath. Everyone will have the opportunity to start fresh on a PvP server and be a part of the escalated conflict between Freeport and Qeynos.

The launch of PvP will see dedicated Player-versus-Player ruleset servers for our US, UK, DE, and FR servers. There will be two US PvP servers, one of which will be Exchange-enabled. Now that we have the basic facts straight, let‘s explore how our PvP-ruleset worlds will work, shall we?

Gameplay

The general gameplay is as follows: You start off aligned with the city you choose at character creation� Freeport (Evil) or Qeynos (Good). You will hunt and battle with members of the opposing alignment to gain experience, status, faction and titles. Further rewards will become available at PvP merchants as you earn standing within your city�you will have the opportunity to purchase items and other rewards from these special merchants.

Nowhere in Norrath is safe, so be on your toes. While you are relatively safe within the protective walls of your home city, you‘ll have to watch your back nearly everywhere else (see "City PvP"). Let‘s get that adrenaline pumping!

Communication and Interaction

On EverQuest II PvP-ruleset servers, there is a distinct language barrier between citizens of Qeynos and citizens of Freeport . All players aligned with Qeynos will speak Antonican, and all players aligned with Freeport will speak Lucanic. This means that members of opposing cities cannot understand each other‘s language.

Regardless of the language you choose to speak in�be it draconic, oggish, or otherwise�members of the opposing city will be unable to understand what you communicate in /say. Similarly, anything said in /auction, /ooc, and /shout channels will only be seen by members of the same alignment (good, evil, betraying).

You can see more info here

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