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TCOS: Skill and Combat System
KeyWord: tcos Date: 12-28-2005
Summary:Coen Neessen,Lead Game Designer for The Chronicles of Spellborn has kicked off an introduction of skill and combat system for our reading plasure."

Coen Neessen,Lead Game Designer for The Chronicles of Spellborn has kicked off an introduction of skill and combat system for our reading plasure.� More

The Skilldeck
Skills in a character‘s Skillbook are not yet available during a fight; they must be placed into the Skilldeck to be used during combat.

The player must select several skills from the Skillbook and place these into the character‘s Skilldeck. The Skilldeck can be compared to a deck of cards as seen in many collectible trading card games. It consists of 6 rows (called tiers) with 5 skill-slots per row. Each skill-slot can be filled with a chosen skill, as long as the skill was learned and is available in the character‘s Skillbook. There are some minor rules for placing skills in the Skilldeck, but other then that the players are completely free to experiment and create their own fighting styles and tactics. Teams can coordinate the composition of their Skilldecks to increase their battle performance during large tournaments in the Quarterstone Arena.

Combat
During combat only one of the six tiers is active at any time. Combat always starts at the first tier. When a skill is executed the next tier becomes active and so on until a skill is used from the last (sixth) tier, in which case the first tier becomes active again. The time it takes before the next tier becomes activated (and thus when the next skill can be executed) depends on which skill was used and the current attack speed of the character. To execute a skill, the player selects it with the number (1 to 5) keys (this is similar to selecting a weapon in a first person shooter game) and then uses the skill with a press of their mouse button. Once used, the skill takes effect in the area where the player is aiming.

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