Jeff Hickman
My rant is about how, as game developers, the fact that we often make changes to core pieces of our games after we launch. It‘s a critical error. We’ve made changes to our games that were core changes and, while I can’t say they were detrimental to our game, they probably didn’t achieve the goals we wanted them to achieve.
As we make these games, we attract a certain type of player. They come to our game because of the things we put in there. The core functionality, the systems, the gameplay we put in, and then for whatever reason, because we see another game that looks really cool, that’s maybe doing better than us, or we want to change our billing structure to make more money, or whatever the reason happens to be, we come out and make a systems change to our game, and what does it do? It alienates our current players. The people who are playing our game right now.