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Video Games Cure Attention Deficit Disorder?
KeyWord: game Date: 11-08-2005
Summary:When her 11-year-old son was diagnosed with attention deficit disorder last year, Janet Herlihey warmed up to an unthinkable solution for his problem: video games."

What sold her on games instead of medication was NASA technology. The technology would help "tune" her child‘s brain to focus and relax while he played fairly innocuous, off-the-shelf games like "Ratchet and Clank" on Sony‘s PlayStation 2.


The system, called Smart BrainGames, essentially monitors her son‘s brain waves through the use of sensors in a helmet while he plays a game. A box that can be hooked up to PS2 then initiates changes in the game. The more the player concentrates, for example, the faster a car will go in a racing game.


The BrainGames technology was originally created at NASA to improve pilots‘ attention while flying. San Diego-based CyberLearning Technologies obtained an exclusive license for the technology in 2002, and followed up a year later by creating the patented overall learning system.


BrainGames includes a helmet with three sensors, which can be easily attached to the head to measure brain waves. The data feeds a so-called smart box that hangs around the player‘s neck and is hooked up to the PS2. The smart box is a modified game controller that collects a real-time signal from the brain, or a snapshot of brain activity every 30 seconds. The data is then processed with a program that affects the game.


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