Heather was raised and schooled in a rural part of California best known for broccoli, tri-tip, and the Michael Jackson trial. At the age of 19 she became hooked on her first massively multiplayer online role-playing game. Three and a half years later, degree in hand, she grabbed at a double opportunity: a chance to make the kind of games she loved playing and a chance to move as far from the land of her youth as possible.
In the land of Massachusetts she broadened her interests to include snow, snowboarding, bad action movies, and the Red Sox. None of this, however, diminishes her passion for playing MMOs: after gaining almost?a thousand?levels across dozens of characters in over?fourteen different online games, she still rarely misses a chance to log in to the game of the moment.
The history of classes in The Lord of the Rings Online is as old as LOTRO itself, ranging from the 7 classes of today to the 26 classes of Middle-earth Online to dozens of other class designs in between that were never released to the public. Some lived only in documentation, many others (over 50!) actually were in game, and this doesnĄŽt even count the game from even before Turbine had the license!
I say this to demonstrate how important the team feels classes are that we have put so much time into class design and implementation. Classes define who you are and what you can do in this game, and IĄŽm very happy that we have had the time to get them right.
If you havenĄŽt gotten a chance to check out our classes, I urge you to do so now.
Your can read the full article here.