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R2 Points & Packs Debate
KeyWord: ryzom ring Date: 2006-04-11
Summary:As the Ring Points & Packs system bring more problems than it solves, The staff will replace it with another system based on the exploration of the game.Joint the internal debate and lend your hand.
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As the Ring Points & Packs system bring more problems than it solves, The staff will replace it with another system based on the exploration of the game.Joint the internal debate and lend your hand.

The Ring Points & Packs system described in the forums (see the last Q&A) raised a lot of debates and generated a lot of comments. The concept being new, there is a lot to think and ponder here, and we were glad to have your comments to help our internal debate.

And, at the end, we think you¡®re right. Linking the Ring packs to the character level would create more problems than it would solve (a lot of old-time players are not level 250, new players would have to go a long way before being able to use the Ring to its full extent, etc.).

On the other side, as pointed out in the comments, giving an advantage to old-time players would be a good thing, and there is a need to have new players discovering a bit of the mainland before being able to properly use the maps and mobs in the Ring.

So, we are replacing the Ring points system by a system based on the exploration of the game. In our current and updated design document, Ring packs are now unlocked by accumulating respawn points with your character. The more you discover of Atys, the more content will be available to you during Ring editing sessions. This way, we hope to see new players participating in world treks and discovering enough of the game to allow them to use the content properly, while those of you who have been there long enough will have most, if not all, the content of the Ring available from the start.

Many thanks to the many contributors who wrote insightful comments on this subject.

Check out our brief coverage for Ryzom Ring here.

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