So - E3 2006 is over ... it was a pretty eventful E3 for us, what with our publishing news on the 5th suprising people, and a full-on booth presence in the SOE booth at E3!
Day One � Holy Cow!� The SOE team really knocked one out of the park for us with our part of their booth!� There should be some shots on the site, but basically we had four public demo stations, setup in a huge walled stand with the Vanguard cover art on one end with a water feature at the bottom, and we had two demo stations and a meeting room inside.� While we had about 1/5th of their booth, along side Gods & Heroes out front and their other titles inside, it really felt (at least to us) like we �owned� the booth.� We brought several of our development partners (ATI, etc) through the booth as well as our old partners from Microsoft � and I think all were suitably impressed.� We also had about Sigil people on hand giving demos at our stations in the SOE booth, the 3rd party area of Microsoft�s booth, a couple of other partner booths � and our own booth.� They all did an amazing job and I think the game really spoke for itself with press, all the fan sites who showed up, as well as our competitors.� Several developers from both SOE and Blizzard spent time in our booth � and that speaks volumes for the work that our team has done on Vanguard over not only the last four years � but more importantly the last several months as the game has evolved in leaps and bounds!
Day Two � Chaos � part two.� Wednesday was a bit of a slow day with only 5 hours of meetings and two receptions/parties, but Thursday was total chaos � with meetings starting at 9am and not finishing until well after 6pm.� Met with most of our corporate/development partners, met with several new technology providers and a bunch of potential international partners for Vanguard.� In the morning, I would spend the first ~10 minutes of each meeting explaining the hows & whys of our transition from MS to SOE, but by the evening � either my spiel had pervaded the atmosphere of the building, or people had just had more time to reflect on the transition, because the response went from �why would you do that?� to �wow � yeah, this really makes sense!�.
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