Pirating is an old topic. Game companies have tried many ways to fight pirating. But it seems whenever there is a rule, there is a way to get around it. Though we all fully understand that pirating is bad, but people never stop. Why? It’s easier. Once all troublesome matters about buying the CD from gamestop are the people who actually paid for the game really have to start jumping through hoops.

Below there is a visual representation of the process that is required to get started with Batman: Arhkam City. This is far from the only game that does this, but it serves as a good example.
Before we get going with the graphic it is worth noting that good customers are punished because people pirate games. If people didn’t pirate ridiculously huge numbers of games — like 4.5M copies of The Witcher 2 — then companies wouldn’t have to put measure like those below in place. Of course, the same measures that are meant to prevent piracy also help promote it with so what we have is a downward spiral where no one wins and some publishers feel it necessary to just skip the PC version of their games.

As you can see above, the main culprit is Games for Windows Live. It’s a bad system that requires a number of steps and is an immediate turn off to many gamers. It’s not a good reason to go out a pirate a game, but the frustration it causes on games like Arkham City and Grand Theft Auto IV can be intense, especially when coupled with other DRM/login tools.
via geek.com
