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Can ZeniMax Handle An Elder Scrolls MMO

By mike_fosterDate: 05-11-2012 Views:

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Last week, the Internet went into a frenzy as ZeniMax, the media company behind mega-hits like Fallout 3 and The Elder Scrolls V: Skyrim, officially confirmed that its next big project would be an MMORPG set in the Elder Scrolls universe. This new game, titled The Elder Scrolls Online, will take place thousands of years before the events of Skyrim and allow players to explore the expansive world of Tamriel, slaying monsters, finishing quests and group-running dungeons all the way. Primary development is taking place at the ZeniMax Online branch of the company.

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The Elder Scrolls Online

The existence of an Elder Scrolls MMO is no big surprise—TES is one of the most popular and well-regarded role-playing franchises in the games industry. And with plenty of other studios jumping on the MMO bandwagon, it was only a matter of time before ZeniMax attempted to translate TES’s rich lore and captivating environments into an open-world, persistent land of epic adventure.

All of the right pieces are in place: Fan demand, a strong development team and years of lore and design from which to draw. The only remaining question is this: Can ZeniMax Online actually make a working, engaging MMORPG?

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Full Size The Elder Scrolls Online

MMOs are, at the moment, a popular way for studios to set up long-term, stable income. World of Warcraft makes millions every month, as do the other subscription-based games with more than a few hundred thousand subscribers. Even free-to-play MMOs are making piles of cash; Lord of the Rings Online doubled its revenue after going F2P and games like Aion and EverQuest saw significant player surges after doing the same.


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