It is still being discussed heatedly whether Gunz 2: The Second Duel, the sequel for GunZ, would have K-Style. While the answer is "no" for sure. An article from mmoculture.com revealed that K-Style will not be included in GunZ 2 and there will not be any new class other than the 3 classes.
Gunz 2 has confirmed to be released in Taiwan, Macao, and Hong Kong during the third or fourth quarter of 2012. Joong Pil Cho, the CEO of MAIET says that "GunZ 2's introduction to the Taiwanese market will be the flare of its entering into the global market. GunZ 2's detailed game information will be released soon and I hope that our keenly prepared GunZ 2 will look attractive to the users and the publishers."
Q. What is the biggest difference between GunZ 1 & GunZ 2?
A. The noticeable feature of GunZ 2 is the adaptation of Full Physics Game Engine. There are many games which use Physics Engine, but it is mostly used for visual effects or it is used under limited circumstance for multiplay. But, GunZ 2 synchronizes all Physics simulation on the network, and this exclusive technology realizes the users to experience and perform such creative gameplay in GunZ 2 which is completely different from GunZ 1. Unfortunately, the trailer doesn't fully display this feature but as the development progresses and through the release of new information you will see and feel it greatly.
Q. Will there be the technique called kStyle at GunZ 2?
A. kStyle from GunZ 1 will not be included in GunZ 2. We acknowledge that kStyle would have enhanced the popularity of GunZ 1 but it is also true that it holds many derivative problems. And also we doubt for the necessity to keep kStyle since GunZ 2 will have totally new tactics and controls. Just considering what we have planned for GunZ 2 so far, we believe that there is enough content to exceed GunZ 1 and provide a lot of enjoyable features. So there is no need to be disappointed about kStyle.
K-Style, or Korean Style, is an emergent gameplay style that is widely used in all versions of GunZ. It exploits basic flaws in the game engine to cancel moves that would otherwise be time-consuming and expose the user to risk. The most basic principle of K-Styling is to always stay in movement; a skilled K-Styler continually moves to avoid fire and strings together basic moves to create what could be called a fluid "dance". (from Gunz Wiki)



