Neverwinter Cloaked Ascendancy Review

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By sotirisDate: Apr 23 2017 Views:


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Neverwinter Cloaked Ascendancy

Hello everyone,

In this article we will be looking at Neverwinter’s latest campaign, Cloaked Ascendancy. The Cloaked Ascendancy is the 11th expansion of Neverwinter and was firstly released for PC in February and for XBOX one and PS4 in 12th April. The campaign will last for 9 weeks and one of the largest expansions so far in the Neverwinter franchise.


Neverwinter Cloaked Ascendancy

This new expansion takes place after the harrowing events of Storm King’s Thunder. Adventurers return to the city of Neverwinter in order to honor a fallen friend. A grand ceremony is being held in the River District. However, the ceremony is interrupted by anunknown group of four mages who suddenly arrived from the Far realm. The invaders start using their magical powers against the denizens of Neverwinter, spreading fear and terror in their way. Those four mages call themselves the Cloaked Ascendancy and are led by Gyrion the Ascendant. It is said that the mages were ripped from the Cloak Tower during the Spellplague, and they now want to steal the throne from Lord Neverember.


The new features are pretty standard, there are however some new, noticeable changes, but we will look into themafter we have go over the main stuff:

New Adventure Zone: River District: The River district becomes the base of the Cloaked Ascendancy and consequently the main adventure zone for this campaign and your end goal is to take it back from Cloaked Ascendancy and restore it to its former glory. You can gain access to it by completing the quests that Lord Neverember offers to Level 70 characters.

New Skirmish: Illusionist's Gambit: This new skirmish offers a good, dynamic challenge for both low and high level adventurers. The settings, enemies, obstacles are randomly selected for each new round, making this new skirmish unpredictable and different for each new playthrough.

New Dungeon: Spellplague Caverns Dungeon:The Spellplague Caverns Dungeonwhich had been closed since  the release of Elemental Evil, is now open again for the public. Adventurers will battle against the member of the Cloaked Ascendancy cult, with new rewards and loot awaiting them upon completion for both the levelling and new master version of the dungeon.

New Artifact Weapons: Players will have the chance to earn up to four new weapon sets which contain the powers of the Cloaked Ascendancy mages.


There are areas for shop tasks which reduce shops prices upon completion or one that unlocks a travelling merchant who is useful for repairing your equipment. There are other areas where you can progress towards the new boons’ acquisition or the new artifact weapons. The noticeable change about this new campaign is that you get the choice to either skip or postpone parts of the campaign which means that depending on your preferences you can choose to focus at whatever task you want at any time.

Reworked Dailies Format

Instead of presenting a set list of tasks for the adventurers to complete for their dailies and weekly quests, there are various activities which contribute to the overall progress of the quests. The activities are many and diverse to keep the players occupied and offer a more immersive experience unlike before. Some of those activities include: slaying monsters, aiding the people of the river District by contributing resources, repairing guard posts and helping the army or chasing down one of the mages of the Cloaked Ascendancy.


The new boons which players can earn look quite intriguing in terms of what new things they will bring into the PvP of the game. There are new boons for mob crowd control, health point gain, self-buff boons, aura boons which may affect either allies or enemies. Unlike other campaigns, you can acquire the first three boons in any order you want according to the tasks which you decide to complete. You can earn up to 4 boons in this campaign.


Overall, this new campaign is all about players’ choices. Whether you decide to invest time in shop quests or artifact weapons’ acquisition is solely depended upon you, but bear in mind that each choice comes at a price since the time for which the campaign will be running is limited. Personally though, I like that new choice-oriented strategy that they implemented upon the game, it is a nice change of pace for the veteran who have played previous campaigns. Just telling the player to go from point A to B or kill X number of monsters for quest completion gets boring and repetitive.

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