Tree of Savior Dev Blog Reveals Item Customization etc.
ByDate: Jul 29 2014 Views:
Tree of Savior dev blog is updated now, their developer details everything from item grades and set bonuses to jewelry additions and other attribute tweaks, but he didn't give more new classes this time.
The dev also feed back the question about Rest Mode. In Rest Mode, HP restores faster. There are also various activities that players can undertake during Rest Mode such as crafting consumables… You can set up a fire place when you are in Rest Mode. It enables faster HP restoration and if there are other players nearby, then those players will also receive benefits from it.
▲ Fire places that can be set up anywhere on the field can be used by anyone. It extinguishes fast though…
Also, he unveils the artwork of a male NPC.
The following are the most important imformations of the latest Q&A! Let's see what the items look like!
▲ Item’s tooltip.
Generally, items’ tooltips look like the above. ★ above indicates the item’s grade. If there are, more ★ on an item, then that means the item’s grade is higher. There are options on certain items such as Splash, which is indicated above, lets you attack the multiple enemies at once, and Critical Occurrence increases the possibility of Critical attacks. The items which your character can equip may be limited depending on your character’s level or its class.
Potential indicates the margin at which you can upgrade your item stronger. Whenever you upgrade your item, this gauge decreases by 1.
[From left, normal – magic – rare – unique grades]
Uniqueness of items is divided into four levels and these can be distinguished by the background colors of item illustrations.
Even if you have the same items, additional options or Potential may be added depending on the uniqueness level of those items. Each item has its own weight. There is a limit on how heavy you can equip your items, and if the weight of the equipped items exceeds the maximum weight you can carry, your movement speed will be reduced along with the penalty which you can’t obtain additional items any more. The maximum weight you can carry varies with the growth of your character’s stats.
If you use the items that compose a set, then the additional options will be activated. The composition of a set can be seen from items’ tooltips.
In order to craft an item, you need a manual. Manuals will be registered at Adventure Journal so when you have corresponding ingredients for a particular item, then you can craft it anytime during Rest Mode. When you craft an item, you can freely change its name and you can also add some descriptions on its tooltip.
▲ When you add texts like the above while crafting an item, these texts will be shown to the other player as well when this item is given to the other player.
There are 3 methods to upgrade an item.
An item’s basic stats will be enhanced using Advancement. After placing an item onto something called Moru, hit it to advance it to the next level. The numbers such as +1, +2 … will be displayed on the advanced item to indicate the item’s advancement level.
You can also give special options to the items by inserting jewels onto them. There are 4 types of jewels; round-type, quadrangle-type, diamond-type, and star-type. You can only insert each type of jewel that fit into the corresponding holes on the items. There are the items that already have these holes, but if you need an additional hole, then you can go meet ironsmith in the villages to make a hole in your item. By making a hole, the item’s Potential will be reduced by 1.
▲Ironsmith NPC who lives on by making a hole to player’s sword.
Lastly, you can endow attributes to an item by adding Magic Amulet. For example, there is an option such as [When you succeed in Critical + Overkill simultaneously, the maximum attack speed will increase by 10 seconds with 3% possibility].
▲ Magic Amulet influences an item’s appearance. The shield with 3 red skulls looks like this.
We will skip on class introductions this week. If you have any questions, please forward them to our Facebook or Developers’ blog. Or if you want to send your questions anonymously, then please forward them to firstname.lastname@example.org. We read all of your questions so please do not hesitate to send them to us. Thanks.