Tree of Savior Dev Blog: Hidden Content and More Classes
ByDate: Jul 22 2014 Views:
This week Tree of Savior dev blog#9 is ready, and IMC Games shows more interesting details in its Q&A. They anwsered questions which most players concerned or were interested in, such as new classes, day - night system, hidden contents, marriage system etc.
Unfortunately, day - night system will not be available on this game, but marriage system is being considered if there's a big demand.We do have some hidden content at places that are not clearly visible in the game. The developer also said that they did have some hidden content at places that are not clearly visible in the game.
Many players saw Chronomancer’s skill which restores the past time. Then is it possible to revive the friends who are dead? What about the items that players acquired before they restore the time? How about the monsters which are dead? Do they resurrect?
First of all, this skill can’t be used often due to the cool-down time. However, if there were dead friends or monsters, they will be resurrected. The items that you acquired before you restore the time will remain even if you restore the time and will not disappear.
You can understand this process as in sci-fi movies, where the main character who go to the past using time slip, but still has a cell phone or other things in his/her pockets which are not possible to exist in the past.
Here are more new classes details!
▲ “Thaumaturge” is a class which can change attributes.
Monsters’ traps can be used as if they are yours, and you can either shrink or enlarge enemies’ sizes. Some of the skills of the other classes get influenced by the sizes of the enemies so if you use this skill cleverly, then you will change the outcome of the battles.
You can also enlarge specific parts of your character’s body. For example, if you enlarge the hand which is equipped with a weapon, then attack stats will increase. If you enlarge the hand which is equipped with a shield, then defence stats will increase.
▲ “Archer” is a basic class in archer-type classes.
Archer’s attack power will vary depending on the character’s distance from the enemies. If you change the stance of your character, then you won’t be able to move, but then the effective attack range will increase.
If the monsters get attacked by a strong arrow attack, sometimes they will be hooked together and as a result you can attack these monsters easily as if you are handing just one monster.
Archer can move while it is attacking the monsters so it is useful when you are in battle with boss monsters or the monsters that are big.
▲ “Pyromancer” is a class which uses fire magic.
Fire attacks inflict continuous damages on monsters so it is useful to use this class when you are facing multiple enemies. “Fire Wall”, which you can place it on the ground, can be used using directional keys when you draw a wall on the ground while casting this skill.
“Fireball” can be moved around by attacking it directly from short ranges so it will be useful in many ways when you are in party.
▲ “Centurion” class can order commands to other characters.
If players participate “Formation”, then the characters’ control will be controlled by Centurion until they go out of Formation. Formation can be changed into various types depending on various situations and each type of formation has its own unique characteristic.
For example, “Winged Formation” surrounds the enemies and concentrate on firing on those enemies, and is effective when you are facing a huge boss. “Phalanx” which temporarily gathers all blocking stats to the players in the first row, and is effective when facing with multiple enemies.