Blade & Soul, which is the most anticipated Korea-made online game at present and where Korea-based NCsoft has spent large sums of money, does amaze lots of players and arouse players' curiosity thanks to its outstanding graphics and smoothly-running battle scenes. But only a small number of players have played this new game so far. Most players can just get some related info from the Internet. Actually, Blade & Soul’s greatest charm lies in its delicately-designed actions and fighting strategies, which can only be experienced during real gameplay. Now, le's check out the specialness of combats in Blade & Soul!
Easy Controls
Similar to Apple products in a sense, Blade & Soul is endowed with a fairly simple & user-friendly control system when in pursuit of gorgeous graphics, and even enables players to make operations by pressing 2 or 3 skill-bound keys in most cases.
Normally, Blade & Soul can introduce tens of skills at the drop of a hat, and let players challenge themselves with complicated controls. A good many hardcore players may be proud to take the challenge, but those having no relish for complicated controls would regard this as a high threshold without question. Thus, Blade & Soul appealed to the QTE (Quick Time Event) method. You may feel it hard to imagine the situation, where a character can release dozens of skills by simply pressing 5 or 6 keys and many fighting skills can be realized with the aid of the "R" key and the left mouse button. Keeping away from complicated controls, players will become more attentive to fighting strategies & tactics.
At this point, you may have such a question: will the game be troubled by characterless combats if introducing substantial QTE skills. Obviously, the game developers have considered this question. In Blade & Soul, players can further attack after falling down to the ground, and can also attack foes consecutively after throwing foes into the air, thus getting rid of dull attacks.




