Korean Media Summarize Successful Factors of Next-gen MMORPGs
Date: 10-22-2011 Views:
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Along with the emergence of more online games, new titles are hard to gain a foothold in the market. However, why are Guild Wars 2 and RIFT crowned with great success in getting high popularity?

As Guild Wars 2 is from NCsoft's subsidiary ArenaNet and RIFT is developed by Trion Worlds and published by CJ E&M in South Korea, it may be said that the success of the two games relies on the great reputation of their developers. However, in terms of gameplay, it is inevitable for them to succeed, because being MMORPGs focusing on leveling up, grinding monsters, instances and combats, they bring players different gaming experiences by means of new game modes.
Casual games, like sports and shooter ones have a dominant position in the market, but MMORPGs are still the mainstream genre. If a MMORPG is anticipated highly, it will cost 4-13 years to create a community where players can develop their characters through communication and confrontation.

According to insiders, MMORPGs mainly aim at players aged from 20 to 30, for they have a solid economic foundation, but they have little time to play games at the same time. If they are required to do quests for 2-3 hours every day, they are not able to enjoy themselves fully in the game.
Since new MMORPGs always learn from the other successful ones, they absolutely are short of innovations. Nevertheless, Guild Wars 2 and RIFT have brought forth new ideas starting from monster-grinding and dynamic systems, etc. in the game.

