WildStar GC2011 Preview - Player Path and Momentum System

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Date: 08-29-2011 Views: loading

NCsoft just debuted its latest project WildStar at Gamescom 2011. Created by Californian based studio Carbine Studios, WildStar's fresh visual style and the Momentum system have become what people talk about most. Korean gaming website inven just gave a preview to the core gameplay system and made an interview with the game's executive producer Jeremy Gaffney. You can find the original article at inven.


Player Path

The "Play Path" system will give players the freedom to choose different growth routes and make 20%~30% growth-related decisions on their own. After confirming the growth direction, players can follow the set route to advance.

Players will have the option to act as Explorers, Soldiers, Scientists or Settlers (4 playable classes).

Explorers can explore the unknown and invisible world, and gain corresponding Exp & gold through exploration. In Wild Star, the initiation of new routes and the discovery of new lands & new things in the course of exploration just amount to adventures.

Soldiers can perform melee attacks to beat down foes. They consume batteries to recover attack power, and kill foes and monsters to level up. In face of approaching monsters, soldiers can also take advantage of the special auto-fighting feature to attack.

Scientists are expert at collecting and inventing new stuff. They collect necessary materials to craft new items, and become mightier.

Settlers are fond of communicating with others, and have a great aptitude for trading. They can get rewards from NPCs or by doing quests, and can thus raise their reputation.

The above 4 classes make the "Player Path" system. Players will be able to create characters according to their preferences, and experience the variable weather and terrain in Wild Star.



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