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Is Blade & Soul Really a Korea-made Revolutionary Game?

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Date: 05-16-2011 Views: loading


A Poster of Blade & Soul's Character

Over 10 days have passed since Blade & Soul ended its first CBT, but players are still discussing the game's content and systems heatedly. Is Blade & Soul that has attracted overwhelming attention since the first CBT really a Korea-made revolutionary game?

Shortly after being made public, Blade & Soul was rated high by players thanks to its perfect graphics, immersive storyline, and sexy characters in personalized clothes.

Full SizeBlade & Soul screenshot
Blade & Soul's Characters

Full SizeBlade & Soul screenshot
Blade & Soul's Characters

Full SizeBlade & Soul screenshot
Blade & Soul's Characters

First Impression

"Go my own way regardless of what people say" is NCsoft's permanent development principle, which has been fully embodied in Blade & Soul too. With no concept of "tank" or "healer", Blade & Soul is indeed a challenge for the traditional MMORPGs in the current market, and "fighting" is just its first impression on lots of players. As for the fine-quality graphics rendered by Unreal Engine 3, many a player expressed that different from many other online games based on Unreal Engine 3 with a European fantasy style, Blade & Soul displayed a strong realistic martial arts style.

Blade & Soul players can fly or walk on walls freely once born in the game, and thus get to be involved in the martial arts world from the very beginning. The game's cinematic storyline and diversified quests also let players sense Korean games' innovation in the quest system.

Full SizeBlade & Soul screenshot
Blade & Soul's Storyline

Full SizeBlade & Soul screenshot
Blade & Soul's Storyline


 
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By Michelle
Editor Staff