Date: 04-30-2011 Views: loading
The problems that TERA (a 3D MMORPG developed by Korea-based Bluehole and published by NHN) encountered at the early operation stage are very similar to those encountered by NCsoft's Aion. Aion used to overpower WoW and become the most popular online game in South Korea. Now, TERA seems to walk on the road once taken by Aion.
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In view of Aion's early-stage operation conditions, it can be said that though TERA's current gloomy situation results from certain official decisions, TERA is still very like to regain its glistening look if the problems are solved properly.
How Did the Crisis Come into Being?
In February, 2009, i.e. three months after Korean Aion's commercial service launch, a crisis challenged Aion. Specifically, a great many players using bots invaded Aion and dealt much damage to the gaming world; as the number of high-level players became increasingly large, the lack of game content caused much dissatisfaction among players; moreover, the number of simultaneous online players dropped from 200,000 to 100,000 or so.
The situation of Aion's competitor WoW was also not so good at that time. For example, its expansion "Wrath of the Lich King" failed, and certain players even chose to quit. The game's serious unsmooth running stopped many players from enjoying gameplay normally for long, and some even appealed to the KFTC (Korea Fair Trade Commission).
As Aion 1.1 was pushed out officially on March 4, 2009, the players who had quit returned to the Aion world. Aion 1.1 not only unveiled the hidden areas of Elyos and Asmodians and raised the level cap, but also added certain new content like the brand-new items, which did arouse players' curiosity.
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