QQ - Woes of a Ranger

  • Date: 01-03-2011 Views:

    KeyWords: Ragnarok Online, MMORPG, Ranger, pet, QQ, Woes

  • Summary: The very first MMORPG character I made was an archer. This was way back in 2003, when Ragnarok Online was distributed in my country by a local gaming company. It's embarrassing to admit though, that when I made this first character of mine, I was unfamiliar with the stats mechanics of the game and ended up making a character who leveled better with a knife and a shield rather than with a bow and arrow.
Gabriel

QQ - Woes of a Ranger


By Colourway

Colourway currently lives in the Philippines. When she isn't playing videogames or writing, she enjoys photography, reading and listening to music.


The very first MMORPG character I made was an archer. This was way back in 2003, when Ragnarok Online was distributed in my country by a local gaming company. It's embarrassing to admit though, that when I made this first character of mine, I was unfamiliar with the stats mechanics of the game and ended up making a character who leveled better with a knife and a shield rather than with a bow and arrow (which I would like to figure is a common mistake some players make when they first try playing online games). This of course defeated the entire purpose of making a ranger (or an Archer/Hunter as they were called in Ragnarok Online) in the first place.

Woes of a Ranger

Pew pew!

One of the main reasons why players make ranger type characters (job classes that deal physical damage from a distance, to be specific), is precisely to stay away from danger, 'range' being the root word of the class type. Being a strong and quick DPS class, rangers have the ability to burn down monsters or in PVP - other players - before they can get close enough to start dealing damage to the player. This comes with a lot of benefits. Not only does it save a lot on potions and other sorts of healing items, but it's also incredibly fun and very satisfying to score a kill without taking any damage. Aside from the obvious advantage of killing from a distance, rangers often also have the ability to have a sort of pet that aids the ranger in combat. These pets are usually not only bad-ass looking, but often also have their own skills and abilities that complement that of the ranger. Sometimes rangers also come with the ability to use traps, which also provide extra skills such as snares or damage dealing traps. With these benefits in mind, it's not surprising that a lot of players decide to play ranger type characters.

However, like all classes in MMORPGs, ranger players are not without their own reasons to QQ. For one, by being a ranged character, rangers often depend on some sort of ammo, may it be arrows, bullets or thrown items. If one's supply of this ammo runs out, you can't attack. If you can't attack, you're screwed, and you die. It's also worth mentioning the hassle that comes with running out of ammo when inside or in the middle of a large dungeon: it's not fun. Aside from this, since rangers kill from a distance, they are inevitably dependent on this distance. Some skills may require the player to be a certain distance from the target in order to work. This is a bad thing if your opponent has gotten too close and you can't cast anything to save your life.

Woes of a Ranger

Maybe if you poke him in the eye with your bow...

Another way that range type characters are dependent on range is how their armor doesn't provide much protection. Ranger armor often only provides at most a light to medium amount of defense, as the class most often depends stats that grant some form of dodge or flee. If a monster gets too close, it's time to run away, as more often than not, you'll only be able to take a few hits before dying. This is unless you have a decent amount of dodge (that is, if there is dodge in the game you're playing). Also, depending on the mechanics or style of the ranged character, rangers can tend to be very dependent on their pets, with their pets running the show and the ranger just dealing extra damage on the side. This leads to very little variation in terms of playing style. The same can be said for traps, as they can be limited or only useful in very specific situations, depending on the game.

Woes of a Ranger

How that pet will help you, I don't know.

In the end, rangers are one of the bread and butter class for MMORPGs. I don't think I've seen a game without some sort of ranger class available for play. But being as they are, rangers, though usually strong, can (can, not always) be very boring to play or even very mediocre, with added abilities that either only slightly add to the gameplay or completely overtake it. Even if this isn't the case, like any class an MMORPG, rangers have their own reasons to QQ.