News

Blade & Soul Explanation Speech: High-quality Becomes a Keyword in the Character Design

  • Date: 12-26-2010 Views:

    KeyWords: Blade & Soul,Character Design,Hyung-Tae Kim,art director,NCsoft

  • Summary: NCsoft's official art director Hyung-Tae Kim (hereafter referred to as "AD") made a speech titled "Explanation of Blade & Soul's Character Design" at SIGGRAPH Asia 2010 on Dec. 18, and explained the game's character design in detail.

NCsoft's official art director Hyung-Tae Kim (hereafter referred to as "AD") made a speech titled "Explanation of Blade & Soul's Character Design" at SIGGRAPH Asia 2010 on Dec. 18, and explained the game's character design in detail.

Source from Thisisgame.com

Blade & Soul

Generally speaking, "martial arts" easily reminds people of "old". That's indeed the case! "Martial arts" really has no contact with the modern life and people. In this way, this concept should first be inspired by the real life and then keep pace with the times, striving to present fashionable, decent, modern and artistic content.

Ornament detailing of characters' clothes
Blade & Soul

According to the AD, characters' clothes in Blade & Soul make use of various ornaments and strive for perfect details. Each ornament will make the character look more charming and trendier, and simple ornaments also won't make the clothes look complicated.

Ornament detailing of characters' clothes
Blade & Soul

Ornament detailing of characters' clothes
Blade & Soul

Free Design Mode

The characters featured in traditional MMORPGs are usually dressed in the way familiar to us, i.e. from head to the body's upper & lower parts and to feet. There seems no much difference actually!

With a different design concept adopted, the clothes featured in Blade & Soul are endowed with more details like patterns and ornaments

Comic Feel
Blade & Soul