ArenaNet Talks about Skill System, Especially Elite Skills in Guild Wars 2
Date: 12-04-2010 Views:
KeyWords: Guild Wars 2, GW2, ArenaNet,Skill System,Elite Skills, Healing skills,Weapon skills,Ravious
- Summary: Today, we continued to have a look at the second part of Ravious' interview about Guild Wars 2 with ArenaNet. This interview mainly focuses on skills and how much of a variance you get between the ones that you can pick from. It is said that in the aspect of skill system design, it will largely follow the set of Guild Wars.
Today, we continued to have a look at the second part of Ravious' interview about Guild Wars 2 with ArenaNet. This interview mainly focuses on skills and how much of a variance you get between the ones that you can pick from. It is said that in the aspect of skill system design, it will largely follow the set of Guild Wars. But as for the role of specific skills and attributes, ArenaNet will make some further improvements and adjustments.
There are 4 types of skills in Guild Wars 2: weapon, utility, elite and healing skills. The first three skills are familiar to players but healing skills are often overlooked by most players. Actually, abundant healing skills in Guild Wars 2 will have a substantial impact on players' characters and to a great extent, it will decide a player's style of play.
As an example, Peters brought up two of the warrior heal skills shown in the demos. Healing Surge heals the warrior and gives him adrenaline. Healing Signet heals the warrior on use, but also provides extra health regeneration when the signet is not recharging. Healing Surge makes for a very aggressive warrior because he is ramping up adrenaline for the burst skill so much faster than other warriors. Conversely, Peters said that when warriors are using Healing Signet they basically ignore all the little plinks, and they can keep plowing through mobs or players until the warrior gets focus fired upon.
Source: Kill Ten Rats
In Guild Wars there are billions and billions of combinations but most combinations of skills in Guild Wars didn't work well so that the development team decided to modify weapon skills substantially. The design goal of Guild Wars 2 was to make sure players could pick up any number of combinations of weapons and to be able to actually play the game. Players built around the elite skills in Guild Wars, and in Guild Wars 2 players will be building around their weapon choices.