PWE: AX System to Realize Cross-server Gaming Interaction
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Date: 11-28-2010 Views:
KeyWords: MMORPG,Technology,Perfect World Entertainment
- Summary: Perfect World Entertainment announced last week that the new technology researched by its Zulong Yitian Studio (the developer of Perfect World) had achieved great success. Codenamed "AX", the technology is expected to be applied to an unannounced new game next year.
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Perfect World Entertainment announced last week that the new technology researched by its Zulong Yitian Studio (the developer of Perfect World) had achieved great success. Codenamed "AX", the technology is expected to be applied to an unannounced new game next year.
Perfect World Entertainment is always successful in online game innovation, no matter from the perspective of technology or stunt. Many new nouns come out this time. Now, just check out the original explanation about "AX" below!

The "AX" system can improve the database concurrent access rate and dynamically balance the server load, for the sake of programs' faster response to instructions. It can also modify the game's distributed design so as to realize the dynamic, interactive database. With the application of record locking instead of traditional programming, "AX" guarantees the database transaction with the speed improved, and makes the user data transfer among multi processes in a safer manner, thus realizing the barrier-free cross-server communication among servers and bringing users amazing gaming interaction that is comparable with the communication in real life.
After reading the whole original article, we can make two guesses:
a. Cross-server data sharing. That is, users on different servers domestically, or even internationally, can communicate with each other freely, which does meet Perfect World's demands for overseas business expansion, and is also a kind of online game technology innovation.
b. The fact that this technology will be applied to a new game that's still not announced means that a new product of Perfect World will come out.
The above two guesses are made from the perspective of R&D and marketing respectively. In the opinion of R&D insiders, with view to the current technologies domestically and due to various reasons like the game optimization, server loading capacity and data exchange speed, it's very hard to achieve the "All-In-One System" (translated, i.e. the whole country & world on the same server). According to them, the info released by Perfect World shows that AX has made a breakthrough with the said problems solved, and the "All-In-One System" may come true.
From the point view of marketing insiders, the sayings similar to the "All-In-One System" are mentioned in many online game related novels, and if the System can really be realized with the help of AX, that would definitely be a great appeal to players. Also, we can say that Perfect World not only announced a new technology, but also advertised its new product that will take advantage of the AX technology.
After that, the reporter gave Perfect World a call, and asked their attitude toward the insiders' opinions. The one who answered the phone didn't answer the question directly, but seemed to be very proud of the "All-In-One System". He also expressed that "the new product with the application of the AX technology" was not any one of those that had been announced, but a brand-new one.















