FFXIV OBT Review
Date: 09-28-2010 Views:
KeyWords: Final Fantasy XIV,FFXIV,Square,Open Beta,OBT,Review
- Summary: The first thing about FFXIV is that it is a Final Fantasy game and it bears all the markings of one. Be it for good or for bad FFXIV provides nothing a bunch of old ideas to the MMORPG genre and serves them with a unique twist. The result is something pretty unique and controversially – new.
|Final Fantasy XIV OBT Review |
Also about the short introduction of me - I would like it to say something like "He is a beginner writer and a programmer who had played some MMORPGs and have formed an opinion of what is good and bad about the genre. He is also prone to annoying people." I know it is lame but I cannot really think of better description of myself As of picture - I don't really have an actual one so perhaps it will take me some time to provide one. I would be happy if you use my mmosite avatar for now
The first thing about FFXIV is that it is a Final Fantasy game and it bears all the markings of one. Be it for good or for bad FFXIV provides nothing a bunch of old ideas to the MMORPG genre and serves them with a unique twist. The result is something pretty unique and controversially – new.
You begin the game by creating your avatar in the world of Eorzea - a war-torn world where suddenly peace had been force in the face of a greater danger that never came so a lot of soldiers are left without a job and looking for something to do. These soldiers now call themselves Adventurers and form guilds to take up various jobs from different employers. You assume the role of one of these adventurers and the first thing to decide is who exactly are you.
You get to choose a race, gender and origins of your character which further give you different customization options to the character itself. The races are Hyur which are… well, human, Elezen that would be a mix between classic elves and the Na’vi from Avatar, Lalafell which are the tiny chibi-like humanoids that you have probably already seen, Roegadyn – very big and muscular guys and Miqo'te – the all-female cat-eared and cat-tailed race that tempt me to make a furry joke but I won’t just to keep some sense of good taste in this review.
Every race has unique strengths and weaknesses as well as multiple backgrounds and origins so you won’t get bored with the character creation quickly. Still all the races are well suited for every job you will get in the game so do not pick the huge Roegadyn just because you want to be a good tank or the Miqo’te because you want to be a good spellcaster but appeal to your own sense of what is cool.
After you are done with the looks of your character you are asked to select class and a starting place. There is a wide array of classes to choose from – 18, 7 disciples of war and magic and 11 disciples of the land and hand. Basically you have 5 physical battle classes, 2 magic battle classes 3 gathering classes and 8 production classes. It is a wide array of choices but it does not matter that much what class you will choose because they are easily changed once in-game.
What matters, however, is the starting place. There are three cities you can begin your adventure in – the sea port of Limsa Lominsa, the hidden forest town of Gridania and the vast desert trade city of Ul'dah. “Why is it so important?” you might ask. Well, the scenery is pretty important but there is more to it. You see each city has a unique story to tell so if you are a story nerd like me choose carefully. Also different cities have different guilds that reside in them which is very important, different surroundings and different monsters to fight. After you have chosen a city your story begins.