Now FFXIV Director Tells How Long You Can Play Per Week
-
Date: 08-25-2010 Views:
KeyWords: Final Fantasy XIV,FFXIV,Nobuaki Komoto,fatigue
- Summary: Yesterday we discussed the fatigue system in Final Fantasy XIV which caused some confuse. FFXIV's director Nobuaki Komoto has made an official statement to explain the fatigue and surplus system in detail. Nobuaki Komoto emphasized the purpose of introducing this system was to prevent players with little time to play from falling behind too much and on the other hand, to encourage those who have lots of time to try different classes. Read more details below.
-
Yesterday we discussed the fatigue system in Final Fantasy XIV which caused some confuse. FFXIV's director Nobuaki Komoto has made an official statement to explain the fatigue and surplus system in detail. Nobuaki Komoto emphasized the purpose of introducing this system was to prevent players with little time to play from falling behind too much and on the other hand, to encourage those who have lots of time to try different classes. Read more details below.
Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero. This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again. Any experience earned past that point is saved as "surplus." There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly. However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes. That's how the system stands as of right now.
The decrease in earnings when gathering is based on your actions taken with that class and is unrelated to the aforementioned limits. This is also currently under review and is planned for adjustment in accordance with many testers’ opinions.
Now it's clear that in one week, you can play 8 hours without any punishment but your earnings will reduce gradually to zero in the following 7 hours, means that you can play 15 hours a week with EXP earnings. So averagely it's 2 hours' gameplay for each day. On the other hand, Nobuaki Komoto pointed out that skill/experience points will increase significantly in party play and they will promote party play by giving more rewards in open beta. Thanks FFXIVCore.com for the translation.














![[Guide]Experience and Knacks to Help You Reach Lv 70 in Hunter Blade](http://img4.mmo.mmo4arab.com/news/2011/11/30/hunterlogo.jpg)



