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RaiderZ (KR) to Launch First CBT with Main Systems Unveiled

  • Date: 08-06-2010 Views:

    KeyWords: RaiderZ,1st CBT,Neowiz,Chute System,Real Space 3

  • Summary: The new non-targeting MMORPG RaiderZ, developed by MAIET Entertainment and published by Neowiz Games will be performing its first closed beta test from August 12th-15th in Korea. In this test, about 20 types of Epic Monsters and a distinctive Chute System will be open to players.

The new non-targeting MMORPG RaiderZ, developed by MAIET Entertainment and published by Neowiz Games will be performing its first closed beta test from August 12th-15th in Korea. In this test, about 20 types of Epic Monsters and a distinctive Chute System will be open to players. Players can run around in the vast game world and challenge numerous Epic Monsters to experience awesome special action effects. Employing a self-developed graphical engine Real Space 3, the game can present actions and environments perfectly.


RaiderZ Online - Gameplay Trailer

Real Battle Scenes, Non-targeting Battle Mode

RaiderZ uses a non-targeting battle mode and an action separation function, thus in-game battles look vivid and variable and characters are free to attack, dodge, defend and cast skills. However, most players are used to choosing a target before attacking, so in the initial period of development, RaiderZ development team worried that the brand new battle mode would discourage players to get familiar with the game. Finally, RaiderZ development team persisted in their original idea and put forward a slogan "Reinterpret MMORPG to Action Game". They'll add more true-life battle actions while ensuring MMORPG's enjoyment.

Full SizeRaiderZ

Strong Bosses inspire players to challenge

In RaiderZ, Bosses are abundant in variety and unique in appearance. They can fly to the sky, go underground and catch, throw and even devour characters. Such fearful Bosses will definitely arouse players' challenging nature. Moreover, different effects will be generated by attacking monsters in different directions, so players have to work out various strategies in order to defeat monsters in the most efficient way.

With the help of the Colt System, in-game Bosses can be produced quickly. RaiderZ can keep updating new Bosses in a short time, which will bring players a feeling of freshness. Generally, Bosses will appear in common maps, but they won't show up until players meet a particular requirement. In this way, players don't need to compete for monsters.

Full SizeRaiderZ