News

Is the Renewed RO2 Worth Expecting? [Producer Interview]

Thank MianHuaTang for submitting the article, with 50 MMO Gold rewarded.
  • Date: 07-17-2010 Views:

    KeyWords: renewed,Ragnarok Online 2,Gravity Interactive,interview,Jun Jin Soo

  • Summary: With all the bad parts in RO2 abandoned, RO2: Legend of the Second inherits many typical systems in the prequel RO, like the class transformation system and the card system, and is radically changed. Below is the interview with Jun Jin Soo, who's from Gravity and responsible for the development of RO2. What changes have been made on earth? Let's check out!

-- Interview with Jun Jin Soo, CTO of RO2

From Heaven to Hell - Ragnarok Online 2 (RO2)

RO2, which started its open beta on May 28, 2007, used to enjoy such wide popularity that more than 100 thousand people logged onto the game's biggest fansite - "inven" within a single day, which's really amazing! Meanwhile, it also became the hot search term on the main portals, and was heatedly discussed in numerous online communities.

However, shortly after that, fatal bugs like the server safety problem showed up and made lots of players give up the game. Finally, RO2 scored 1.9 (the lowest score in history) out of 10 by 200 players on "inven", due to its insufficient game content and various operation problems.

Full SizeRagnarok Online 2: Legend of the Second
RO2: Legend of the Second's teaser site: http://www.ragnarok2.co.kr/main.html

Later, as the time went by, various new games sprang up and RO2 was forgotten by players gradually. Though Gravity also had announced to renew RO2, the terrible open beta conducted in 2007 did dissatisfy players and thus aroused few concerns.

But on July 1, 2010, Gravity suddenly announced the renewed version of RO2, namely, RO2: Legend of the Second, with its teaser site made open as well. RO2: Legend of the Second is set to start its first CBT on August 31.

With all the bad parts in RO2 abandoned, RO2: Legend of the Second inherits many typical systems in the prequel RO, like the class transformation system and the card system, and is radically changed. Below is the interview with Jun Jin Soo, who's from Gravity and responsible for the development of RO2. What changes have been made on earth? Let's check out!

RO2: Legend of the Second inherits many systems in RO?

RO2, which started open beta in 2007, bears a very unclear advancement concept, and pays little attention to RO's important feature - diversified advancement routes. Thus, players can only go forward according to the designated route. We hope to embody the various classes' features as we did in RO, and thus make those who've played RO more interested and attract new gamers as well.

We plan to provide 5 playable classes at the very beginning. And players can change to 2nd and 3rd job classes as they level up, which is just the case with RO. 2nd job classes will be made available in the upcoming CBT, and 3rd job classes will be made open after the game is officially operated. Surely, there won't be "2-1", "2-2" job classes or that sort of things any more.

Would you say something about the life classes in the prequel?

In the past, players choosing "Blacksmith" would get very embarrassed during combat, but this has been improved. Each character can now choose from among both the combat classes and the life classes. A total of 8 life classes are being developed currently, and the 4 life classes that are best completed will be made playable in the open beta.

What are the 4 life classes?

Blacksmith, Alchemist, Tailor, and the last one is still not unveiled.

As players claim, from the teaser site of RO2: Legend of the Second, the game is actually the 3D version of RO. Do you agree?

No. Though we do our best to maintain the overall style and storyline of RO for the sake of attracting the RO gamers, the two games still differ from each other in the nature.