RaiderZ Teaser Site Launches with 10 Epic Bosses + Battle Video
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Date: 05-26-2010 Views:
KeyWords: RaiderZ,Class System,Non-targeting,epic boss,trailer
- Summary: RaiderZ, the working title from Korea-based MAIET Entertainment, released its first game trailer. A few days ago, we only previewed this game from limited screenshots, but we can experience the vividly non-targeting battle in RaiderZ from the trailer today.
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With the launch of teaser site(http://raiderz.pmang.com/), RaiderZ, the working title from Korea-based MAIET Entertainment, released its first game trailer. A few days ago, we only previewed this game from limited screenshots, but we can experience the vividly non-targeting battle in RaiderZ from the trailer today. In order to go with the intense adventure atmosphere, the teaser site showcased a bunch of information about the upcoming 10 Epic Boss as theme.
RaiderZ Online - Gameplay Trailer
In the trailer, we can take a sneak peek at the dazzling boss battle. There is no class system in RaiderZ. Players are able to create characteristic character specialized in their favorite skills with Skill Focus mode.
- The gameplay is based on what's recently called the "Non-Targeting". This is not to go along with the recent game trend in Korea but as described before we wanted to make a "MMORPG like GunZ". "MMORPG like GunZ" doesn't necessarily mean that the characters should run along the wall or does k-style - Yes, you cannot do that in RaiderZ. It is a gameplay which requires user's skill and control to hit and evade as shown on the screen at the mouse cursor less environment. Our development team had to struggle for quite some time due to the inconvenience and lack of immediacy and the difficulty of development of the "Non-Targeting" feature.
- The game play mainly consists of fighting against large monsters called "Epic Monsters". This doesn't mean that there are only large monsters in the game. Like other MMORPG games, the users can fight against small & regular sized monsters and there are many quests related to those monsters. But as the game systems, the game leads to have battles with large monsters and our goal is to be fun even just with that.
- The monsters or quests won't give any equipment or money as reward. Even the shops will have limited types of items and the users will have to find the "Artisan" NPCs to acquire the items. We wanted to make the item collecting fun and convenient, in order to give infinite motivations to play for the game players.
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