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TERA will Become the Most Expensive MMO in the World

  • Date: 05-19-2010 Views:

    KeyWords: TERA,World of Warcraft,NHN,Aion,NCsoft,C9,Berkanix

  • Summary: According to the South Korean media, an online game that costs up to 50 billion won will debut in South Korea soon. That's just the highly-anticipated project - TERA!

According to the South Korean media, an online game that costs up to 50 billion won will debut in South Korea soon. That's just the highly-anticipated project - TERA!

Though TERA involves such a big investment in development and is very likely to provide high-quality game content, the developer may have to face unexpected results, or even be broken, in case of the operation failure. It's estimated that the development cost of TERA will surpass that of WoW (World of Warcraft) this year, and TERA, with its expenditures on marketing and promotion not counted in, will then present itself as the most expensive online game in the world.

Tera - Gstar 2009 Trailer

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TERA's Development Cost to Surpass that of WoW

According to Bluehole Studio, TERA's development cost has reached 40 billion won by May, 2010, and it's estimated that the cost will surpass 50 billion won this winter. As the Studio analyzed, it is the employment of 40 new Quality Control staff that makes the cost go up in such way. A greater team consisting of 200 members is now working on the development of TERA.

The existing online games that do involve large investments in development include: Blizzard's WoW (45 billion won), NCsoft's Aion (25 billion won) and NHN's self-developed C9 (about 15 billion won).

Full SizeC9

Sonov's Berkanix, a next-gen online game whose development is in full swing, has cost more than 10 billion won, while XL Games's ArcheAge and NCsoft's Blade & Soul cost nearly 10 billion won. With view to the data, it's certain that TERA (with its expenditures on marketing and promotion not counted in) will become the most expensive online game in the world in place of WoW.

Full SizeBerkanix

With the development starting at the end of 2000 and lasting about 5 years, WoW cost 40 million US dollars or so before entering the market, excluding the expenditures on its expansions like The Burning Crusade and Wrath of the Lich King.

Full SizeWoW