Guild Wars 2 Interview Discussing Character Design
Date: 05-17-2010 Views:
KeyWords: Guild Wars 2,Character,Interview,ArenaNet,female Charr,Kristen Perry
- Summary: Guild Wars 2's developer ArenaNet has just posted an interview with their character artist Kristen Perry, the designer of female Charr, discussing the clothing style and character design of NPCs in Guild Wars 2 world. Some new Guild Wars 2 Character Clothings, one is female Charr while the others are Human costume, were found in our gallery.
Guild Wars 2's developer ArenaNet has just posted an interview with their character artist Kristen Perry, the designer of female Charr, discussing the clothing style and character design of NPCs in the Guild Wars 2 world. Some new Guild Wars 2 Character Clothing, one is of the female Charr while the others are Human costumes, were found in our gallery.
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We sat down and talked with multi-talented Guild Wars 2 character artist Kristen Perry, who took a break from her busy design work to answer some questions for us. As you'll see, Kristen is so passionate about what she does that it's easy to get her talking about clothing design…but not so easy to get her to stop.
Hi Kristen! So what are you working on these days? Are youdesigning NPCs for specific areas of the game or for the whole darnthing?
Actually, I have my hands in a lot of projects around here. The character department handles just about everything from concept work, to building, to designing customization systems and so forth. I've designed the female charr direction, the dye system—including all color design—one of the iconic characters, and just about anything that wears clothing. So far I've designed most of the clothing in Guild Wars 2, the NPCs for all races except for the sylvari (I modeled and textured Caithe, but I didn't design her). I've also built a lot of the humans and helped manage the outsourcing for the rest. Then there's the GW1 costume stuff and the Shining Blade viral poster, but that's a different article. Heh. We sure keep busy around here!
I guess so! Can you talk a little bit about how you'veapproached NPC and clothing design for Guild Wars 2?
Designing the clothing for a race is a lot of fun, particularly when youstart at the beginning with a clean slate. One of the things I reallylike about GW2 is it gave us the opportunity to see the town inhabitantsas a whole, rather than just an individual list of needed people (eventhough what I got was a list of needed people, heh heh). Thisallowed me to draw a block of designs at once and see them all together.Doing that gives insight into how the NPCs work as a crowd, spreadingout interesting silhouettes and shapes that make them simultaneously agood backdrop for the players as well as appealing individually.
This is the first and most important step, as I'll outright plan on designing by silhouette.I'll outright plan on designing by silhouette. There will be a shirt with short sleeves and another with long, one will be frilly while the other is tight, and even more mixing. The same line of thinking follows any pant or boot; all of their silhouettes must look appropriate for the culture but also have very different shapes for visual variety at any distance.
Once you start designing with that in mind, then focusing on the details and traits that are unique to the race culture will add to the overall world direction. As with any project, all these pieces need to work well together: environment, props, characters, etc. So for the humans, I needed to design in the vein of what, for example, Divinity's Reach townsfolk might look like. What would a pauper in Divinity's Reach look like? Or a noble? A merchant? They all have to fit their roles and fit well together.