Non Targeting MMO RaiderZ Releases Epic Monster Screens
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Date: 05-12-2010 Views:
KeyWords: RaiderZ, Neowiz, non targeting, monster, boss, screenshots
- Summary: You may know some MMOs that have no classes, and you may know some others that have free combat or non-targeting system. But do you hear of any MMO that provides no reward for completing quests and killing monsters? That's RaiderZ, a rather different MMORPG developed by Neowiz. Today, the game released the first bundle of screenshots. With good graphic and fresh gameplay, the game is promising. The open beta will start in the first quarter of 2011.
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You may know some MMOs that have no classes, and you may know some others that have free combat or non-targeting system. But do you hear of any MMO that provides no reward for completing quests and killing monsters? That's RaiderZ, a rather different MMORPG developed by Neowiz. Today, the game released the first bundle of screenshots. With good graphic and fresh gameplay, the game is promising. The open beta will start in the first quarter of 2011.
You can read something about the gameplay and other systems in our previous report. The game emphasizes monsters battling, and there are Epic monsters, which can be seen as legendary bosses in the game. The interaction between players and bosses will be fantastic. The bosses have various actions, for example, a big boss can grab a player and throw him into the air, or simply swallow him (this must be an instant kill). For players, aside from running, evading, and jumping, they can discover the bosses' weak points and kill them efficiently. What's more, according to some information, as players hit the bosses, fragments will be dropped, and players can use these fragments to hit those monsters - this sounds interesting and interactive.
Another distinguishing feature of the game lies in the craft and collecting system. As it's said at the beginning, the game gives no rewards for questing and bosses killings. Players have to make equipments themselves by collecting items around the world. The developer enhances the craft and collecting part of the game by weakening the quests and boss parts. Do you think it's a good idea?


















