[Part 1]TERA Interview: Disclose Future Plan, Wipe Out Your Worry

  • Date: 04-28-2010 Views:

    KeyWords: TERA,The Exiled Realm of Arborea,limited content,postpone,interview,skill,race,pvp,character

  • Summary: Today, we'll have TERA's development department answer all these questions and disclose their future plan as well. There're 20 questions in total, which have been divided into two parts. With the first part unveiled today, the other part will be released soon. Please stay tuned!

We once reported that the Korea-made TERA would be delayed due to the limited content at the later gaming stage. Will this affect the game's operation in Europe and America, has it upset the European and American TERA fans, and how are things going with the development of TERA after CBT3 (3rd closed beta test)? Today, we'll have TERA's development department answer all these questions and disclose their future plan as well. There're 20 questions in total, which have been divided into two parts. With the first part unveiled today, the other part will be released soon. Please stay tuned!

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Q1. We can only differentiate the races based on their appearance now. Will there be any additional characteristics attached to the races?

We'll attach new characteristics to the races without influencing the combat balance, like individualizing the characters.

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Q2. It seems that the number of the current skills is too small. Will you introduce new skills?

Yes, we'll introduce new skills constantly. In CBT3, the skills were actually not fully displayed. With restricted skills, even an appropriate gaming mode cannot perfectly satisfy players' demands during combat. If the skills can be offered according to the different stages of advancement and the monsters' intelligence, players will surely gain more enhanced gaming fun in TERA.

Additionally, to avoid influencing the solo or group play, we're considering endowing certain new skills for each class. We're also planning to offer some battlefield PvP skills for those who've reached a certain level.

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Q3. It seems somewhat hard to differentiate the characters featuring the same class, level and abilities. How can players endow their characters with unique features?

The armory system (translated) will help. It'll enable players to improve their skills' cooldown time, MP consumption, attacks and range etc. according to their preferences, and pay certain points to re-set their armory skills according to the strategic demands.

Q4. Skills are performed not that satisfactorily during combat. Will the control manner be improved?

Yes, we'll improve it continuously, so as to offer the best gaming feel. We're now modifying the parts that have proved to be not that good.

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